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111,265 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Added material for terrain atlas shader testing
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
10 Years Ago
Fiddle with plugin
10 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
10 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
10 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
10 Years Ago
Added terrain atlas generator tool
10 Years Ago
rigged up the view model for the awesome oil lantern
10 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
10 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
More coherent logging - to try to trap the crash on osx issue
10 Years Ago
Fixed water
10 Years Ago
Fixed standard/universal terrain shader compilation issues across several platforms First viable and seamless version of terrain atlas shader Renamed atlas textures for consistency PVT parallax distortion now also affects overlays
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
Some serialization oddies fixed Removed water from MenuBackground (seems to fix corruption bullshit) Made menu music streaming (instead of in memory)
10 Years Ago
Made menu terrain non static to hopefully prevent Enlighten from crashing
10 Years Ago
Made server builds more resiliant against failures
10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
3rd person bandage animations
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Updated EAC Server dll
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Merged to trunk
10 Years Ago
Deleted nametag prefab
10 Years Ago
Be less verbose when being ddossed
10 Years Ago
Fixed some minor issues with AILocomotion
10 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
10 Years Ago
Missed a return;
10 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
10 Years Ago
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