128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Refactored TerrainPath to support path smoothing in the future
Combined path and river backends to a generic path list
Added placeholder riverside decor
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound warnings when switching between client/server (public properties ifdef'd out)
                
                
                
                
             
         
        
            
            
            
                
                Added low, medium and high water qualities
                
                
                
                
             
         
        
        
            
            
            
                
                Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well
Removing some unused stuff
                
                
                
                
             
         
        
        
            
            
            
                
                Bent normal test file, to help with reflection fresnel.
                
                
                
                
             
         
        
            
            
            
                
                Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated poncho to reduce zfighting with shirt
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled ddraw on server (precaution)
More diagnostics
                
                
                
                
             
         
        
            
            
            
                
                Fixed admin_overlay warning
Fixed RPC cache bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon entities getting duplicated on load
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Removed now unnecessary tags from properties in custom shaders (RC3)
Added env reflection occlusion and horizon fade params to Rust standard shader
Removed bent normal map; not worth the extra storage
                
                
                
                
             
         
        
        
        
            
            
            
                
                More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k. 
                
                
                
                
             
         
        
        
        
            
            
            
                
                Allowed rad towns to spawn in the tundra biome
                
                
                
                
             
         
        
            
            
            
                
                Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
                
                
                
                
             
         
        
        
            
            
            
                
                More diagnostics
Better network statistics
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved and optimized road network generation
                
                
                
                
             
         
        
            
            
            
                
                Tweaked terrain parameters
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error when trying to wear the hide poncho
                
                
                
                
             
         
        
        
        
            
            
            
                
                PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot containing starter blueprints
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in earlier client connection fix
                
                
                
                
             
         
        
            
            
            
                
                repair bench displaying proper text
placeholder art
                
                
                
                
             
         
        
        
            
            
            
                
                Merged repair bench into main with placeholder art
                
                
                
                
             
         
        
            
            
            
                
                changed if( to if ( (sorry garry)
                
                
                
                
             
         
        
            
            
            
                
                Improved bow aiming (arrow now points to center of screen)