127,180 Commits over 4,109 Days - 1.29cph!
Render stuff in a separate native dll (so linux server doesn't try to load it)
steamclient.so for linux server
Copy steamclient.so to Plugins/x86_64 for linux server
flamethrower and scope + LODs and materials etc
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Completed shader refactor
Merge from shader refactor branch
Fixed warehouse floor decal (#492)
Sounds for new building frame pieces
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
Split intentory menu to its own scene
Pie menu is a scene
tuna wall light LODs, materials and textures.
Female version of the tshirt
Merged male/female tshirt
Fixed broken alpha test on terrain affecting caves
Value noise decor placement parameters are now exposed in the inspector
Tweaked distribution of rocks and bushes
Fixed standard blend layer shader bugs in lower LODs
More flexibility in shader framework
Fixed floor grill thinking it was a door
updated phrases
optimized bear model LODs
Fixed low res terrain rocks
Removed shader warmup (linux crash bug)
Fixed speedtree shader compilation errors in dx9
Fixed potential shader issues in obscure configurations
Ignore "Coroutine continue failure" errors
plaster_a generic textures
More standard shader compilation polish
Sorting out instances for walls/rubble piles in powerplant
Fences and Walls models, LODs, Collisions
Ready to place prefabs, folders refactor
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)