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21,410 Commits over 1,552 Days - 0.57cph!

49 Days Ago
Auth tests
49 Days Ago
Dedicated server max players, map name (or scene name if no map package), game name - ip address and port if specified, later we should only have steam ids
49 Days Ago
Suppress native transform change callbacks too which were causing angles & scale changes to not execute Transform changes on managed execute EventPropertyEditorCoreAttributeChange_t so gizmos follow properly
49 Days Ago
DedicatedServer.Init waits until logon complete - this is when we'll have our anon steamid,
49 Days Ago
Disconnect properly when returning to main menu in some circumstances
49 Days Ago
Initial tiled navmesh generation Currently matches previous behaviour but generates in multiple tiles
49 Days Ago
Add net_shared_query_port - default to false for now until it's working
49 Days Ago
Shut down should be called after LogOff
49 Days Ago
Ensure GUID is saved all the time. And some validation: delete CMapGameObjects that have no GUIDs on load & create CMapGameObjects for scene gameobjects that don't have a match
49 Days Ago
some housekeeping Stash SocketShare stuff Remove that stuff - it should be automatic but it isn't working rn
49 Days Ago
Don't show properties of incompatible types when assigning Prefab Variables
49 Days Ago
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800 https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
49 Days Ago
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787 https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4 DateTimeControlWidget supports DateTimeOffset as well
49 Days Ago
WIP multicast delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
49 Days Ago
Cache looking up types by name
49 Days Ago
Hammer: Can hover and select managed scene render meshes (ModelRenderer) as well as gizmo render bounds, whilst working alongside native traces
49 Days Ago
Should fix editor startup error
49 Days Ago
Fix video background color random
49 Days Ago
Clean up EditorUtility.PlayAssetSound a bit Ignore edging when drawing text outlines, helps with `font-smooth: never;` in combination with `text-stroke` Facepunch/sbox-issues/issues/6764
49 Days Ago
Fix button text not being vertically aligned by one pixel. Resolves Facepunch/sbox-issues#6805
49 Days Ago
EditorUtility.PlayAssetSound supports sound events Asset browser: Play overlay for sounds
50 Days Ago
Fix warning
50 Days Ago
Asset browser supports multi asset selection [CustomEditor] supports properties marked with [Editor( "editorname" )] Converted OrganisationProperty to OrganisationControlWidget Fix button with no icon padding Fix NRE in attachments Model preview better guess if it's a viewmodel Can multiple select and right click assets to batch publish, and select an org Ident maxlength increased to 64
50 Days Ago
Asset browser: Fix dragging assets only including the first thing, resolves Facepunch/sbox-issues#6810
50 Days Ago
Tweak TabBar style for icon legibility, consistent positioning Consistent placeholder text for search widgets Asset browser: Stop sticking "Resource" on the end of most asset type names
50 Days Ago
Fix Project.EditUrl wrong link Fix asset browser showing compiled alt files of files we have the source to Play asset sound when clicking on asset
50 Days Ago
Update Facepunch.ActionGraphs
50 Days Ago
Tweaked editor startup, don't pop up this cloud progress window, compile assets faster Shorten "Group with new GameObject"
50 Days Ago
Clear/return frameAttributes when we're done Rename FrameAttributes to ViewAttributes
50 Days Ago
Clothing Updates
50 Days Ago
Clothing Updates
50 Days Ago
[Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead
50 Days Ago
[Pick] Add internal Graphics.FrameAttributes, up to review Use frameattributes instead of camera attributes, clear stupid hack on AmbientOcclusion
50 Days Ago
Need to set version gametag on server. Use query port 27016 until implementation of ISteamGameServer::HandleIncomingPacket et al )
50 Days Ago
Feel like I'm getting somewhere, but still won't list
50 Days Ago
Fix Remove Component not being included in the Undo Stack
50 Days Ago
Scene Hierarchy: hide children in flat search view Scene Hierarchy: skip root, objects with hidden flag Scene Hierarchy: hide clear search button when there's no value, styling tweaks
50 Days Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao Iterate GTAO Iterate GTAO Calculate gtao depth and normals properly, use inverted depth for gtao Iterate GTAO, use built in uint encoding for passes, all 3 passes work, workaround for dxc compiler bug with dot product with half floats Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer Update texture formats and remove unused code Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation Proper TAA, option for spartial or temporal blur SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Add multibounce ambient occlusion (but keep it disabled for now) https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness Add generic TAA filter to Motion.hlsl Sensible defaults and final tweaks Fix depth normalization on XeGTAO, add better TAA values for AmbientOcclusion Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
50 Days Ago
Scene hierarchy search searches whole scene, rather than just filtering visible nodes Scene Hierarchy: explicit t: token for searching by component type Scene Hierarchy: tag: token to filter by GameObject tags
50 Days Ago
Add Component.ITemporaryEffect, add it to particleeffect, particleemitter, soundpoint make RenderOptions.Apply public
50 Days Ago
Asset browser: double clicking a folder in the left pane expands it + highlight current folder in sidebar Asset browser: Re-build sidebar locations when we make a new folder Asset browser: can highlight scene file by right clicking the tab https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_glaXsIVvIP.mp4
50 Days Ago
Hammer can paste gameobjects copied from scene editor Resolves Facepunch/sbox-issues#6762
50 Days Ago
Copying, shift transforms & undoing all work on hammer game objects. Only had to change all the callbacks to a new system again
50 Days Ago
Flag scene unsaved changes in a better place, fixes not being flagged in some cases, Facepunch/sbox-issues#6799 Consistently style scene tab titles in titlecase
50 Days Ago
Improve Bootstrap::Init error output to show diagnostic errors if they exist - we get a lot of users asking about this, and the original exception is not very useful https://files.facepunch.com/tony/1b0411b1/sbox-dev_GUQ7oMB8Eh.png
51 Days Ago
Download initial server packages (on join) in parallel, Facepunch/sbox-issues#6786
51 Days Ago
Update Facepunch.ActionGraphs Fixes Facepunch/sbox-issues#6736
51 Days Ago
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
51 Days Ago
new Model.Attachments API Remove Log.Info in AssetBrowser Add CreateAttachments property to ModelRenderer Simplify skeleton bone rendering
51 Days Ago
Grt rid of log spam in OnAnimationEvent