146,512 Commits over 4,444 Days - 1.37cph!

10 Years Ago
Fixed Racing Stripes Chest Plate not being for sale
10 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
10 Years Ago
Fixed a bunch of items not being for sale
10 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
10 Years Ago
Forced sign shader recompile
10 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
10 Years Ago
Added batching to non-moving parts of shop fronts
10 Years Ago
LOD script optimizations
10 Years Ago
Workshop viewmodel fixes
10 Years Ago
Workshop Import fixes
10 Years Ago
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
10 Years Ago
Merged back fixed version of 17527
10 Years Ago
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10 Years Ago
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
10 Years Ago
vm water bottle anim update mesh tweak to stop seeing through neck of bottle
10 Years Ago
Fixed errors if more than 400 items in steam inventory
10 Years Ago
Merge from main
10 Years Ago
Charitable Rust 2016 Shirt no longer for sale
10 Years Ago
10 Years Ago
10 Years Ago
Cherry picked 17570
10 Years Ago
Fixed black terrain when switching to lower settings (RUST-1452) Fixed "No texture data available to upload" errors in debug mode
10 Years Ago
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
10 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps
10 Years Ago
Fixed workshop not being able to import some v2 items If workshop can't load legacy item, open the directory for manual conversion
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
10 Years Ago
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10 Years Ago
Should fix inconsistent emission on some workshop skins
10 Years Ago
junk resources - fbx/col/textures/mats
10 Years Ago
Weapon barrel
10 Years Ago
RUST-1135
10 Years Ago
10 Years Ago
Increase built time timeout
10 Years Ago
Fix for misaligned leather gloves
10 Years Ago
water bottle & bota bag world model updates
10 Years Ago
edit to jog right player anim ( to work better when holding bottles)
10 Years Ago
Should fix inconsistent emission on some workshop skins
10 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
10 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
10 Years Ago
Skin shit
10 Years Ago
protocol++
10 Years Ago
Implemented culling volumes for interior environments
10 Years Ago
Merge from main
10 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout
10 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
10 Years Ago
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
10 Years Ago
Webrcon reply with error on running missing command
10 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked