branchrust_reboot/maincancel

35,079 Commits over 4,293 Days - 0.34cph!

6 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
6 Months Ago
new_menu -> main
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new_menu -> main
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merge from shelves_whitelist
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merge from reported_players_server_command
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merge from metal_detector_dropped_items
6 Months Ago
merge from fix_attackheli_headlights
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merge from new_menu
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Merge from mission_tutorial_reset_fix
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu
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Merge from decor_rock_pooling
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merge from projectile_jobs
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new_menu -> main
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new_menu -> main
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merge from fogmethod1 (clouds/fog/sky)
6 Months Ago
merge from dpv_bone_error
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merge from ambiencezone_nre_fix
6 Months Ago
don't serialize shoreVectorTexture
6 Months Ago
merge from projectile_jobs
6 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
6 Months Ago
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merge from new_menu
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merge from new_menu
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merge from new_menu
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Merge from cinematicEntity_fix
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Merge from hardcore_refresh
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merge from new_menu
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new_menu -> main
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu 🎉
6 Months Ago
wall shelves now only placeable on walls, shocker, I know.
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Merge from gpuinstancefix
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merge from projectile_jobs
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merge from projectile_jobs
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Merge from waterpump_occlusion_fix
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Merge from tugboat_toot 🎺
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Merge from compass
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Merge from hardcore_refresh
6 Months Ago
Fix compile error from monument scene being deleted
6 Months Ago
merge from deprecate_old_monument_scenes -> main