201,234 Commits over 4,171 Days - 2.01cph!
NRE fix in Interrupt Attack.
Combat debug shows current Combat Ability.
Updated post pro, fucking with player settings
Desires can now have a parent Desire
Updated headlights to latest TOD. Bonus bugfix in WorldTimeManager.
Post processing from asset store instead of github...
Also listen to removal of parent desires
Merge latest stuff into TOD branch, including headlights on vehicles.
Combat.HasValidLastReceivedHit checks that the attacker in the event data is not destroyed or null
Disabled eye adaptation to see if it fixes these build errors
BaseEntity caches last view position to avoid MREs when things die
Wearable durability loss on combat hits
Warnings
Navigation.IsValidDestination only returns true if the path is complete
UI fuckeries
Test for swapping front parts
Reworked command queue slightly and it now keeps a history of all commands in a match
Cave in testbox
Misc navigation fuckeries
rubbish grass assets that let you build grass roofs and to be used in future items (baskets)
abiltity to hand animate mouths sometimes
improve some social anims
Updated part swapper for paintable sections
reducing polycount on truck_5
Added 'Chromium' panel to menustate, bunch of shit NYI
Load system's PPAPI flash plugin if one is installed
Weather system refactored to use event queue, seasonal weather weights etc
Fixed Wet effect not measuring normalized Wetness stat
UnitAttachments.Tick editor attachment crap adds data if there is none
shitty basket you cant put food into
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
Automated Linux Build #676
Automated Linux DS Build #676
optimised cosmetic truck items and re-exported
removed 3 wheels so each truck set including default just has 1 wheel
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
Automated Linux DS Build #9
Npc animator culling
Fixed player culling via lodgroup
Fixed culling toggle makevisible
Automated Windows Build #676
Automated Windows Build #9
Sheltered and Campfire effects reduce Wetness
Owned interactions set on some buildings
Put the weather widget back in