201,234 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed NRE in SmartObject.GetFreeInteractionPositionCount
8 Years Ago
vm source update
8 Years Ago
nmoBox and nmoCap on non zerored transforms for small building and campfire
8 Years Ago
BuildingViewUtility creates obstacles from primitives
8 Years Ago
Building views reimport for obstacles
8 Years Ago
nmo in building assets
8 Years Ago
updated building assets
8 Years Ago
Fixed missing wheels
8 Years Ago
added nmo to fences and store fbx
8 Years Ago
fence and store assets reimported
8 Years Ago
BuildingViewUtility 0 radius/size on obstacles
8 Years Ago
Fixed sharpen going nuts with fp backbuffer (black spots)
8 Years Ago
Camera improvements
8 Years Ago
latest art
8 Years Ago
Added swapable front bumpers
8 Years Ago
Distance consideration is going to fuck your CPU
8 Years Ago
ChromiumPanel.SetHTML works override specifiers on chromium virtuals + fixed overrides with outdated parameters
8 Years Ago
player prefab and GUI save
8 Years Ago
Added ztest option to ddraw; exposed to spheregizmo
8 Years Ago
Remaking building views
8 Years Ago
Palisade interaction positions
8 Years Ago
more camera tweaks
8 Years Ago
Staircase / office building texture progress
8 Years Ago
Fixed npc ragdoll culling Fixed horse and bear ragdolls Fixed Ragdoll test scene Added sanity check to BaseNpc.VisUpdate
8 Years Ago
Disable JS/file-select dialogs
8 Years Ago
Meager start to sickness module and "sick" unit flagging.
8 Years Ago
Wood Helmet
8 Years Ago
More camera improvements
8 Years Ago
Fixed linear render bugs with PropRenderer Added Create 512x512 Icon option to PropRenderer
8 Years Ago
Fixed NavAgent.Stop() error
8 Years Ago
Overhangs don't fuck up the camera so much now
8 Years Ago
tweak
8 Years Ago
Merged from main
8 Years Ago
Merged from branch
8 Years Ago
Display JS errors asset://garrysmod/... & asset://mapimage/... work
8 Years Ago
Unit flags are built into Effect, no longer requires actions. Also prevents removal of flags set by other active effects Added UnitFlags.Disabled PlayerController handling of disabled selected units, cursor state and no interactions/commands Action drawer context awareness + cleanup Removed some unused actions
8 Years Ago
Containers can now be used by one user only at a time. Mostly based on UI (interaction ends when UI is closed) but also handles improper client disconnections.
8 Years Ago
Merge container update into Main.
8 Years Ago
Oops, turned NPCs back on.
8 Years Ago
Adjusted loot drop suitcase collider for easier interaction
8 Years Ago
ai improvements
8 Years Ago
bugfix
8 Years Ago
merge from main
8 Years Ago
Fixed NREs in player and npc culling Fixed perf issues in lodgroup culling
8 Years Ago
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598) Snow footstep tweaks Distant gunshot tweaks Misc minor sound tweaks
8 Years Ago
Minor interaction system change.
8 Years Ago
Fixed flickering/missing bullet glass impact decals
8 Years Ago
Some small initial work as I learn about the save system.
8 Years Ago
Shader compile time opt; skipping unused permutations
8 Years Ago
Separate save system, make it a static class. Add console command for setting autosave value.