200,925 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Senses dead units fuckery
8 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
8 Years Ago
Validate all the things
8 Years Ago
Various corpse related AI tweaks
8 Years Ago
More support for cooking units, depositing dead units to machines
8 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
8 Years Ago
CookableCondition supports Units
8 Years Ago
BaseEntity awareness of held by, processed by, contained by
8 Years Ago
Data
8 Years Ago
merge to steam branch
8 Years Ago
Fixed Cookable condition NRE
8 Years Ago
Added MachineProcessAction to Start & Stop a given process on the target machine
8 Years Ago
Fix up default key bindings
8 Years Ago
Update some spawnicons
8 Years Ago
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
bot
8 Years Ago
Automated Windows Build #706
bot
8 Years Ago
Automated Windows Build #707
8 Years Ago
Fixed map issue when no bounds set Added rotation option
8 Years Ago
Added MachineProcessCanStart condition Added Light Fire interaction to campfire
8 Years Ago
Fixed FuelToEffect not properly being disabled when it rains
8 Years Ago
Fixed FuelToEffect.CanStart override
8 Years Ago
Attempt to fix BaseDesire NRE related to parent desire fulfillment
8 Years Ago
UI tweaks
8 Years Ago
.
bot
8 Years Ago
Automated Windows Build #708
8 Years Ago
Fade in/out transition when cycling units with tab/shift +tab PlayerController ensures we always have a selected unit
8 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
8 Years Ago
wip
8 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
bot
8 Years Ago
Automated Windows Build #709
bot
8 Years Ago
Automated Windows Build #13
8 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
8 Years Ago
Automated Linux Build #710
8 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
8 Years Ago
Automated Linux DS Build #710
bot
8 Years Ago
Automated OSX Build #710
8 Years Ago
8 Years Ago
Automated Linux Build #14
8 Years Ago
Automated Linux DS Build #14
bot
8 Years Ago
Automated OSX Build #14
bot
8 Years Ago
Automated Windows Build #710
bot
8 Years Ago
Automated Windows Build #14
8 Years Ago
8 Years Ago
8 Years Ago
Camera transition fade in/out for caves
8 Years Ago
Removed hint video
8 Years Ago
cl_gl_suface.cpp -> cl_gl_surface.cpp surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
8 Years Ago
Automated Linux Build #711
bot
8 Years Ago
Automated Windows Build #711
8 Years Ago
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)