200,949 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed Effects.GetCriticalEffect being shit
8 Years Ago
made freezing idles a bool
8 Years Ago
Cold breath FX
8 Years Ago
Freezing effects things
8 Years Ago
GetCriticalEffect should use first or default
8 Years Ago
Effect has short description field
8 Years Ago
Removed dead zombie dude from testbox
8 Years Ago
Starting date/time is set in survival game mode def
8 Years Ago
Testbox funky biome
8 Years Ago
SensesMeasurementTrigger logs values for the evaluation Increased "TooNoisyToSleep" threshold
8 Years Ago
Fixed some world time event bugs.
8 Years Ago
Visual FX positioning tweaks
8 Years Ago
backup
8 Years Ago
weather SFX
8 Years Ago
Can no longer place large furnace on top of sleeping bags (RUST-1666)
8 Years Ago
Ammo usage WIP It's now possible to craft more than 1 item (arrows)
8 Years Ago
Data save, testbox_nospawns navmesh
8 Years Ago
Testbox nospawns consistency
8 Years Ago
Added IsHeldItem condition blackboard mode, used by Equip Weapon goal plan in human offensive AI module
8 Years Ago
rocket crane lift model wip backup/progress
8 Years Ago
Removed debugging stuff from time manager. Adjusted some mats to look a bit better at night.
8 Years Ago
Arrows can only be held in RHand, so Bow isnt blocked Fixed VisualFX entity destruction callback MRE
8 Years Ago
Visual FX scale reset optional
8 Years Ago
8 Years Ago
more match history WIP
8 Years Ago
Removed light clone mask startup log
8 Years Ago
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
8 Years Ago
...and sleepers
8 Years Ago
Fixed leak in light clone shadow causing flickering
8 Years Ago
Unit Vox additions
8 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
8 Years Ago
Ignore lower LODs that increase the amount of verts in a mesh - fixes crash on certain models when not on max model detail
8 Years Ago
bot
8 Years Ago
Automated Windows Build #698
8 Years Ago
Automated Linux Build #698
8 Years Ago
Automated Linux DS Build #698
bot
8 Years Ago
Automated OSX Build #699
8 Years Ago
Automated Linux Build #699
bot
8 Years Ago
Automated Windows Build #699
8 Years Ago
Commenting out DataAssetValidator which I suspect is causing reimporting of various assets Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab Fixed NRE in KeywordsUtility.BuildDescription effect overload Testing tree felling fuckery
8 Years Ago
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8 Years Ago
Fixed crash when CStudioRender::DrawDecalMaterial gets an empty list of decals
8 Years Ago
Automated Linux Build #700
8 Years Ago
Automated Linux DS Build #700
bot
8 Years Ago
Automated OSX Build #700
8 Years Ago
Tree fuckery
bot
8 Years Ago
Automated Windows Build #700
8 Years Ago
Crafted items have Group & Controller assigned to that of the unit doing the crafting
8 Years Ago
Item pickup sets group ownership of item
8 Years Ago
group cleanup of unused stuff