200,190 Commits over 4,140 Days - 2.01cph!
GUI back to overlay mode, positional crap.
GPV slot logging fix
Various debug options use editor prefs
GUI save
Tweaked settings for sleep ai.
Fixed out of range in SelectedInteractableIndicator
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Added "entity" as a valid tag for gmpublish and gmad
Cleaning up UDM filtering and debugging
Agent DM renames
Fix Session scene loading error, start game option defaults
Minor tweaks to srcds workshop console output
Added "Effects" and "Entities" to addons menu, prettified the "Uninstall All/Selected" stuff a bit for easier translations
Fixed module conditions not being properly evaluated
GPV score comparison failure logs under option/editor pref
Slight Improvments to bone editors in Sandbox
Updated AI for new car rig
Started flag mission AI
Unit health bars are always visible if they're not at max health
Agent DM "update best" logging
fixed truck trim shader
added burger shop front
added rooftop water rank
tweaked reflection intensity in scene to 1
Fixed bad UDM filtering return, cleaned up signatures of different filters
Fixed various usages of Dispenser.HasDispensable not specify whether we should for behaviour unlocks
BinaryHeapItem -> IBinaryHeapItem because it's an interface
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
testing not using BehaviourChain.DecisionScore
WIP AI debugger logging revamp
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
decision log groups now have children
Decision log drawing crap