199,351 Commits over 4,140 Days - 2.01cph!
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust
reputation system baseline, ui bits
Ground texture scan branch
Scene stuff. Prefab tweaks.
Some basic logic for party combat, still pretty janky
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
Some better class naming for central ai systems
Underped skeleton npc behaviour
Some hobgoblin AI and material polish.
Add input.SelectWeapon( wep )
Dragon behaviour and materials
Swapped fine gravel splat for cobblestone
Cobbles don't sound like gravel.
Less terrain blend stretching
Cleaned up and refactored a lot of the new party/collection management logic
Scene stufff
Layer fixes
Torchlight prefab and fx
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
Better movement/spacing logic for parties
Bear improvements.
Scene stuff.
Merge trunk latest into Drug Sell Zone branch
NPCs slow down when going to get drugs, if they were previously running
Added a hostile check so you can't invite hostile units to a party
Fixed some exceptions when disbanding a party
Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
You don't really need to aim down sights... of your fists
Basic fists damage working + extra stuff