199,442 Commits over 4,140 Days - 2.01cph!
Held items get cleared properly on the ViewModel and WorldModel
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
48 more carpal tunnel prefabs
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Loot barrel impact & gib sounds
Handful of level tweaks
Starting work on a party/group movement system
-Any unit can create a party (called a Hunting Party atm)
-That unit can then invite other units to join the party
-Party members will follow the party leader (more logic to come)
-The party leader can then disband the party, reverting party members to original behaviour
Added ability for units to be dismissed from the party (by the leader) or leaving on their own
Added a display to show the current UnitCollection on the Unit Debug Panel
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
Fixed a problem with workshop subscriptions sorting
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
Fixed AI designer sidebar scrollbar overlap
More progress on navmesh grid.
placed some temp safeguards in the lift at rocket factory
viewmodel organisation - clean export for vm
Navigation debug display
Tall pines spawn population fix (entity, not prefab!)
Use Facepunch.System from plugins folder
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Updated Facepunch.Unity (which uses Facepunch.System now)
Merged Facepunch.Unity changes
Switched to new reporter / performance
fixed NRE on startup for 32Bit
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Nicer initialization
Server address + Server name for integration
Fixed getting server list from the wrong place
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
Added TreeModel helper monobehaviour for asset setup
added default animation to tree so shaking blends out to
set wind on tree materials to 1
More robust agent removal with respect to navmesh management.
Disabled the 2 east lifts in launch_site
Fixed ground holes in the rocket factory
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
Gang members emblem should appear next to their name now.
Fixed bad activity calls in Effects
Lets not cache DataAsset name properties in OnEnable