147,093 Commits over 4,444 Days - 1.38cph!

8 Days Ago
Added support for the shadow filtering dev convar in RRP
8 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
8 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
8 Days Ago
Fix buttons always showing as red at lower LOD
8 Days Ago
merge from main
8 Days Ago
Merge from shelves_fixes
8 Days Ago
Slightly tweaked area check positions
8 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
8 Days Ago
merge from bowless_crossbow
8 Days Ago
bowless crossbow steam icon and steam images of sitem
8 Days Ago
M16 higher burst fire rate
8 Days Ago
Shotgun and item updates
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
8 Days Ago
Industrial Storage - updated icon
8 Days Ago
merge from m16a2
8 Days Ago
merge from discord_plushie (fixes)
8 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
8 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
8 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
8 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
8 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
8 Days Ago
Support multiple inventories being added to the reclaim contents
8 Days Ago
Merge: from main
8 Days Ago
Added support for taking over a shop if you can pay twice the fee
8 Days Ago
Compile fixes
8 Days Ago
First pass on rentable shop ownership prompt
8 Days Ago
Added support for hunting trophies to store the skin of clothing items
8 Days Ago
Merge from main
8 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
8 Days Ago
m16 sounds
8 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
8 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
8 Days Ago
Don't apply if we have an active clothing offset
8 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
8 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
8 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
8 Days Ago
Updated prop renderer transforms for workshop gloves
8 Days Ago
deleted blockout mesh in folder
8 Days Ago
1p and 3p attachment positional updates
8 Days Ago
▅ ▉▅▇ ▋▊▄▅▆▇▉▋ ▄██▄ ▅▇▇ █▌▍▉▇▉▉▇▇ ▋▉▄▉▊ ▇▊ ▇▌▅▇▆▇▍▇▌▇ ▆▉▉▍▋▇▇▍▇▋ ▅▄▋▋ ▅▇▊▇▋ ▆▄▄▋▋▄ ▆▄▄▄▄▌▉ ▊▄▆▄▋█ ▄ ▅▋▊▆▉▉▇▄ █▅▌▊ ▉▊▊▆ ▆▋▌▍ █▇▇▌▆▌▊▇ ▊█▅▊▆▇▉ ██▋ ▅▆▊▅▉ ▌▅█▆▍▍▋▄▇▌▉ ▉▋█▋▍ ▋▌▍▇▍▄ ▆█ ▆▅▅▌ █▉▊▆ ▇▋▉▋▌ ▉▋█▍▇▌ ▋▋▌▋▄ ▋▋█▇▊▋▊▋▌▍▄ ▋▋▍▊▋▆▆▆▍▌▄▅▅▅▉█▉▆▉▋ █▇ ▅▅▊ ▅▆▉▊▅ ▋▌▍▉▍ ▊▍▋▄ ▉█▉▋▅▊▊▇ ▅▅▆▄▉▇▆ ▊█▊ ▌▍ ▊▍▊▊▌ ▅▆▅ ▊▆▍█▌▅ ▄▇▌▉▍█▍ ▋▄█▇▄ ▆█▋ ▌█▍▅ ▋█ ▉▋▍ ▍▄█ ▉▋▍▆ ▋▆▇ ▇▍▌▍ ▋▇▄▌▌
8 Days Ago
▄ ▍▋▍ ▌▍▅ ▅▍ ▉▅▅▋▇▄▌▇ ▅▆ ▊▉█ ▅▊▇▇▉▅ ▅▍ ▇▄▌▆ ▍▇ ▅▌▄ ▅▌▇▆▊▆▉▌▉ ▋█ ▅██▍▇▊▋▄▉▉▇▄▍▄▆▅▇█▇▋▊ ▉▅ ▅▌▅▆▉█▌█▄▇▋▋▍
8 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
8 Days Ago
Fixed egg suit's wrong orientation in paint mode
8 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
8 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
8 Days Ago
Converted ceiling light, smart switch, fuse
8 Days Ago
merge from main
8 Days Ago
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)