137,196 Commits over 4,474 Days - 1.28cph!

7 Days Ago
merge from apartment_complex_monument
7 Days Ago
Update conversation options for apartment vendor
7 Days Ago
S2P apartment complex Fix compile for jake
7 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
7 Days Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
7 Days Ago
merge from bathtub_mountable
7 Days Ago
merge from apartment_complex_monument -> main
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
Fix compile error
7 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
7 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
7 Days Ago
Lighting various
7 Days Ago
Adding playground sitting poses
7 Days Ago
update from apartment_monument_complex
7 Days Ago
merge from automated_testing
7 Days Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
7 Days Ago
Fix cooking tests failing for the stove
7 Days Ago
merge from main
7 Days Ago
Update manifest
7 Days Ago
Playground area. S2P.
7 Days Ago
blend 3p dart-throwing animation based on position of reticle
7 Days Ago
merge functional roundabouts + swings
7 Days Ago
optimize, fix camera jitter on swings
7 Days Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
7 Days Ago
Lobby lighting
7 Days Ago
Make roundabouts work with the new 2 part model, interpolate swing
7 Days Ago
LOD tweaks.
7 Days Ago
Streetlight surroundings improvements.
7 Days Ago
Removed some dupes in street lights
7 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
7 Days Ago
Bleed fixes.
7 Days Ago
merge from apartment_complex_monument -> main
7 Days Ago
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Clan table balance crafting pass Clan table techtree populated
7 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
7 Days Ago
Move a few clan testing commands out of editor only (server admin required)
7 Days Ago
Don't include clan logo in every clan action response
7 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
7 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
7 Days Ago
Dont wipe the mountable wipe anchor on the client
7 Days Ago
Get rid of mailbox number font size override, not needed anymore
7 Days Ago
Fixed pooltable not being placeable
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
More compile fixes