141,098 Commits over 4,352 Days - 1.35cph!

7 Days Ago
New tooltip prefab for f1 UI Some color fixes in command list
7 Days Ago
music for new rustige egg
7 Days Ago
Remove poolable from scientist suit NVGM (matches main)
7 Days Ago
fix manifest after merge squashed
7 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
7 Days Ago
merge from waterwheel_deployable
7 Days Ago
Added a scrollbar to the command list Some layout tweaks and fixes
7 Days Ago
merge from hamster_water_wheel
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
get RRP running on unity 6
7 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
7 Days Ago
Fixed item and vehicle list flex scroll gap
7 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
7 Days Ago
Merge from main
7 Days Ago
Checkpoint for Flavien test.
7 Days Ago
Fix missing HasFlag swaps
7 Days Ago
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7 Days Ago
Refactor all fsms, wip
7 Days Ago
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7 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
7 Days Ago
merge from main
7 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
7 Days Ago
merge from new_console-ui
7 Days Ago
Compile fix
7 Days Ago
merge from render_pipeline_testing
7 Days Ago
oops
7 Days Ago
Fixed double select none buttons in the tools tab
7 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
7 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
7 Days Ago
merge from hasflag_replacement
7 Days Ago
merge from new_console-ui
7 Days Ago
Fixed loadouts not loading in non debug builds
7 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
7 Days Ago
RidableHorse.prefab really wants to be reserialized
7 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
7 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
7 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
7 Days Ago
rust_relay_server -> main
7 Days Ago
main -> rust_relay_server merge
7 Days Ago
offset packetType by lowestUserPacket
7 Days Ago
Can copy error by clicking on them
7 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
7 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
7 Days Ago
merge from main
7 Days Ago
merge from render_pipeline_testing
7 Days Ago
probable fix for flickering fog
7 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
7 Days Ago
merge from waterwheel_deployable
7 Days Ago
Increased the error overlay size, reduced the max amount of entries