198,640 Commits over 4,140 Days - 2.00cph!

7 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
7 Days Ago
Fixed twig roof gibs flying excessively far
7 Days Ago
Fixed large wood box gibs not being skinned
7 Days Ago
Tweaked propane tank world model lod, was culling too early
Rin
7 Days Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
7 Days Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
7 Days Ago
Removed duplicate gibbable script
7 Days Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
7 Days Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Fixed CS:S Leet playermodel coloring area overlapping the belt
7 Days Ago
cs2012_editor_fix -> main
7 Days Ago
Climate not set to override to clear
7 Days Ago
7 Days Ago
merge from researchtable_pickup
7 Days Ago
Can now pickup research table when not empty, gives you back the content
7 Days Ago
merge from mlrs_interactions_fix
7 Days Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
7 Days Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
7 Days Ago
More rain stuff
7 Days Ago
merge from crafting_search_fix
7 Days Ago
Null check for extra safety
7 Days Ago
Fixed crafting menu search results being lost after closing and reopening the menu
7 Days Ago
7 Days Ago
Fixed store dlc pages items
7 Days Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
7 Days Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
7 Days Ago
Compass marker distance values.
7 Days Ago
7 Days Ago
Tuning for the new night contrast feature.
7 Days Ago
Localization update
7 Days Ago
Steam inventory page recycling
7 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
7 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
7 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
7 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
8 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
8 Days Ago
Refactor child entity handling interface calls. Call them on server load.
8 Days Ago
More load fixes, including speed + mass
8 Days Ago
Correctly restore thrust point after a load
8 Days Ago
▋▇▉▆▊_▅▌▍▄▄▇▌_▊█▊_▊▅▉▌▇ -> ▊▊▇▍
8 Days Ago
▆▄▌▄▅▆██ ▍▊▊▄▍ ▍▍▍▋▍▌▄ ▉▇▅ #▊▅▆ (▄█▄▅ ▋▆▌▍▍▉, ▅▊▄▍▌█▄▊ █▌▄▇▅▉ ▍▍▅▌▇)
8 Days Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
8 Days Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
8 Days Ago
Delete BuildPrefabs (unused)
8 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Days Ago
Merge from main
8 Days Ago
Disable using cached prefab list to build asset bundles
8 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
8 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
8 Days Ago
Mark divesite shipping container collision mesh as readable