142,268 Commits over 4,383 Days - 1.35cph!

10 Days Ago
Codegen command name
10 Days Ago
Scaled to match mortar tube.
10 Days Ago
Mortar ammo stuff.
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Order fix
10 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
10 Days Ago
Minor changes & cleanups * CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields * CBasePlayer - rearranged some private fields * CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint * CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input * Restored mega grav gun armor reduction with hl2_episodic 1 More player and localplayerdata field reordering More field reshuffling * Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields) Make "Unable to load module" give a reason in Windows Added ProjectedTexture:Get/SetSkipShadowUpdates Prevent invalid data in spawnmenu lists breaking search * Such as erroneously setting a weapon entry to a string or something Restore airboat speedometer thing Make "ProcessServerInfo failed" kick show a popup Update dxsuppor.cfg with some changes from HL2 cl_detaildist to 4096 high model & water detail for unknown cards Fixed r_rootlod with high numbers crashing the game Update default detailsprite material * Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading") Add missing CS:S painting textures
10 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
10 Days Ago
merge from split_dump_command
10 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
10 Days Ago
- item search bar setup - sell order creator setup
10 Days Ago
Rollback the rollback
10 Days Ago
Merge from main
10 Days Ago
Merge from cleanup
10 Days Ago
Convert some of the apartments furniture into entities
10 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
10 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
10 Days Ago
merge from mortar
10 Days Ago
Merge: from main
10 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
10 Days Ago
Continued
10 Days Ago
merge from main
10 Days Ago
merge from fix_privaddfriend_vis
10 Days Ago
add vis priv fix to turrets as well
10 Days Ago
merge from main
10 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
10 Days Ago
10 Days Ago
salvaged axe refresh deploy anim updated
10 Days Ago
Move all the upgrade item mods to a dedicated folder.
10 Days Ago
Vital icons pass
10 Days Ago
- Virtual Icon setup - Renames - Spacers
10 Days Ago
Workbench.Upgrades pass
10 Days Ago
10 Days Ago
Bunch of small, misc cleanup
10 Days Ago
Merge from parent
10 Days Ago
exported updated crossbow bowless vm anims
10 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
10 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
10 Days Ago
Merge: from main
10 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
10 Days Ago
same again
10 Days Ago
removed unnecessary files
10 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
10 Days Ago
efficency and surplus gibs
10 Days Ago
Clean: remove dead using statements Tests: none, trivial change
10 Days Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
10 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
10 Days Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests