141,253 Commits over 4,383 Days - 1.34cph!

12 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
12 Days Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
12 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
12 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
12 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
12 Days Ago
merge from automated_testing
12 Days Ago
Updated all the convarscope calls in tests to use the new notation
12 Days Ago
Simplified ConVarScope calls
12 Days Ago
Merge from main
12 Days Ago
paintable signs added to kiosks
12 Days Ago
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12 Days Ago
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12 Days Ago
kiosk signs paintable
12 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
12 Days Ago
Merge from Main
12 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
12 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
12 Days Ago
Removed obsolete test on TestSolarPanel Test list
12 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
12 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
12 Days Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
12 Days Ago
removing art folder that should not ship with game
12 Days Ago
textures/generic/ folder ok
12 Days Ago
And RidableHorse ofc
12 Days Ago
Some style tweaks on loadouts and copy pastes tabs
12 Days Ago
Merge from chainsaw_hotspot_gathering
12 Days Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
12 Days Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
12 Days Ago
merge from skinviewer_easter
12 Days Ago
Updated bunny costume skinviewer BC settings
12 Days Ago
material order fix.
12 Days Ago
Compile fix
12 Days Ago
Adding a test step
12 Days Ago
merging medical syringe updates from refresh branch
12 Days Ago
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
12 Days Ago
Merge from main
12 Days Ago
fixed material order on lod3
12 Days Ago
Merge from voice_delay_fix
12 Days Ago
Codegen
12 Days Ago
Merge from main
12 Days Ago
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
13 Days Ago
Remerge of 147094 - Merge: from projectileweaponmod_allocs
13 Days Ago
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
13 Days Ago
merge from new_console-ui
13 Days Ago
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
13 Days Ago
Fixed TAB not taking the first option in the console
13 Days Ago
Merge from light_toggle_radial_bind_workaround
13 Days Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
13 Days Ago
merge from useplayerupdatejobs3
13 Days Ago
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