145,825 Commits over 4,413 Days - 1.38cph!

9 Days Ago
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9 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
9 Days Ago
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9 Days Ago
Toned down speech animation parameters slightly
9 Days Ago
Add support for raycasting inside the pool physics engine
9 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
9 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
9 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
9 Days Ago
missed file
9 Days Ago
Fix movember card moustache (for modders)
9 Days Ago
exported updated 3p jump anim
9 Days Ago
Combine both entiities
9 Days Ago
Updating industrial torch viewmodel rig
9 Days Ago
wip rain grace period
9 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
9 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
9 Days Ago
Merge from PlayerRigUpdate2
9 Days Ago
Merge from main
9 Days Ago
merge from devtools_scaling_fixes
9 Days Ago
Copy paste list view fixes
9 Days Ago
Tweaked free aspect layout of item and vehicle tabs
9 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
9 Days Ago
Fixed copypaste grid button title text layout issues
9 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
9 Days Ago
merge rust_relay_server -> main
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
Updating m16 view model rig with new mesh
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Restored invisible wire material
9 Days Ago
Restored hose material colours
9 Days Ago
merge from main
9 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
9 Days Ago
merge from barrel_conveyor_fix
9 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
9 Days Ago
tweaked central oak for better fit in market place near final splat painting
9 Days Ago
Merge from main
9 Days Ago
merge from optimize_deep_sea_texture -> main
9 Days Ago
Change deep sea height data from managed -> native array
9 Days Ago
Exterior lighting progress & related files
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Fixed remaining hose IO material still using the wire shader
9 Days Ago
merge from wallpaper_defaultskin_fix
9 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
9 Days Ago
Russian roulette progress
9 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
9 Days Ago
merge from optimize_generate_textures_alloc -> main
9 Days Ago
Fix VS putting the wrong class name
9 Days Ago
Add profiler samples
9 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
9 Days Ago
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