161,836 Commits over 4,597 Days - 1.47cph!

10 Days Ago
Update: 19.6k updated meta files for textures Tests: editor opens
10 Days Ago
Update: auto-updated package manifest + other global objects Tests: editor boots
10 Days Ago
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
10 Days Ago
Can now rename animals whilst in streamer mode Only animals which have been renamed by other players are filtered whilst streamer mode is enabled and shown as a random name instead
10 Days Ago
blockout update
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
10 Days Ago
Merge from ApplePanelFix
10 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
10 Days Ago
Scrap king store page wip
10 Days Ago
Reapply harbor change
10 Days Ago
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merge from bird_critters
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merge from main
10 Days Ago
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10 Days Ago
fix seagullgroup population stringId
10 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
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10 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
10 Days Ago
merge from storepage_oct26
10 Days Ago
Updated sunburn media
10 Days Ago
add deep sea support for bird flocks
10 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
10 Days Ago
anim updates
10 Days Ago
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remove non-jobified code path from laserbeams
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Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
10 Days Ago
Add way to simulate player load (subscriptions, room detection)
10 Days Ago
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10 Days Ago
Fix turn in place not respecting parent yaw
10 Days Ago
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11 Days Ago
merge from demo_audio_export
11 Days Ago
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
11 Days Ago
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11 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
11 Days Ago
Final FX fixes.
11 Days Ago
Use Unity APIs for assembly loading
11 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
11 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.