158,028 Commits over 4,566 Days - 1.44cph!

10 Days Ago
merge from halloween_costume
10 Days Ago
merge from main
10 Days Ago
Resized the last few remaining LOD textures
10 Days Ago
Fixing crossbow arrow head rotation
10 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
10 Days Ago
Fixed the light attenuation for the Forward+ path
10 Days Ago
merge from main
10 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
10 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
10 Days Ago
- anim updates - updated left Ik position
10 Days Ago
merge from animal_fencing_v2
10 Days Ago
Merge: from main
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
10 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
10 Days Ago
Merge: from main
10 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
10 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
11 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
11 Days Ago
Merge from rrp_explosion_overlay_fix
11 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
11 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
11 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
11 Days Ago
subtract 165735
11 Days Ago
biofuel_generator -> main
11 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
11 Days Ago
fix wacky hand rotation
11 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
11 Days Ago
main -> biofuel_generator
Rin
11 Days Ago
merge from footstep_ocean_level_fix
11 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
11 Days Ago
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11 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
11 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
11 Days Ago
merge from fix_sentry_branch_upload -> main
11 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
11 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
11 Days Ago
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11 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
11 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
11 Days Ago
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
11 Days Ago
merge from main
11 Days Ago
Tests
11 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
11 Days Ago
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11 Days Ago
Assigned all frog sounds into the anims 🐸
11 Days Ago
don't render water or volumetric clouds when underground
11 Days Ago
Missing textures and gib additions from last checkin - oops.
11 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
11 Days Ago
Even more LOD texture optimizations
11 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly