141,393 Commits over 4,505 Days - 1.31cph!

8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
8 Days Ago
merge from medical_honey_bandage
8 Days Ago
merge from main
8 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
8 Days Ago
Reduce RRP vignette effect
8 Days Ago
Hooked up sheep sleeping anim
8 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
8 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
8 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
8 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
8 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
8 Days Ago
Tests to confirm it's fixed
8 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
8 Days Ago
Bull prefab setup
8 Days Ago
Merge from nexus_fixes
8 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
8 Days Ago
merge from demo_ui_2
8 Days Ago
update from main
8 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
8 Days Ago
Fixed battery ReceiveAdditionalData client rpc
8 Days Ago
Fix map button not enabling on the connect modal for the nexus path
8 Days Ago
Fixed all animals set to female Added breeding fsm states
8 Days Ago
Fix nexus map squishing after those changes
8 Days Ago
Fix underwater labs windows refraction texture with RRP
8 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
8 Days Ago
Converted cctv cameras and windmills
8 Days Ago
Tesla coil and igniter tests
8 Days Ago
Merge from sprinkler_fixes_aug_26
8 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
8 Days Ago
Merge from main
8 Days Ago
Nexus connect modal fixes
8 Days Ago
Fix MaxPlayers being wrong after my changes
8 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
8 Days Ago
Converted water wheel, added some tests
8 Days Ago
fixed gibs for the crate_basic and its gib colliders.
8 Days Ago
merge from f1_menu_category_sort
8 Days Ago
Merge from m15_modslots_fix
8 Days Ago
Export test list
8 Days Ago
RidableHorse.prefab
8 Days Ago
re-exported crate_basic so the scale is zeroed out
8 Days Ago
Merge from main
8 Days Ago
Test feedback
8 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
8 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
8 Days Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be