146,855 Commits over 4,444 Days - 1.38cph!

11 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
11 Days Ago
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11 Days Ago
Merge from props_usage
11 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
11 Days Ago
Mat tweaks.
11 Days Ago
Light fix
11 Days Ago
Various torch related.
11 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
11 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
11 Days Ago
Fixed IconRender scene using the old UI input system module
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
11 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
11 Days Ago
merge from premium_rebrand
11 Days Ago
Compile fix
11 Days Ago
merge from premium_rebrand
11 Days Ago
Tweaks, deleted old premium modal
11 Days Ago
Updating burstcloth constraints for industrial torch
11 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
11 Days Ago
Updated premium server browser tag
11 Days Ago
Broken tile prop set
11 Days Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
11 Days Ago
more skin set balance
11 Days Ago
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11 Days Ago
RRP BillboardLight logic consistency fix with BRP
11 Days Ago
Swapped premium logo in main menu footer
11 Days Ago
Added UIBorder and UIRoundedCorners
11 Days Ago
Rebuilt the premium modal
11 Days Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
11 Days Ago
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11 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
11 Days Ago
50cal_animation_improvements -> main
11 Days Ago
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11 Days Ago
merge from main -> optimize_train_track_meshes
11 Days Ago
Remove another call to AllocConsole()
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
11 Days Ago
Allow toggling more than one gameobject based on ammo > 1
11 Days Ago
merge from fix_additional_projects_slnx -> main
11 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
11 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
11 Days Ago
Forgot the M16
11 Days Ago
female/light skin brightness balance pass
11 Days Ago
Better fix, make setting ammo_true false params its own option on the component
11 Days Ago
Merge: from main
11 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
11 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
11 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change