147,358 Commits over 4,444 Days - 1.38cph!

8 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
8 Days Ago
merge from attachment_charms
8 Days Ago
merge from attachment_charms
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
8 Days Ago
Add snapping to auto turret and flame turret through the new auto system
8 Days Ago
merge from main
8 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
8 Days Ago
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8 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
8 Days Ago
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8 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
8 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
8 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
8 Days Ago
Fixed keybind reset button not working
8 Days Ago
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8 Days Ago
convert sculpting controller to us InputSystem
8 Days Ago
Generic popup button size tweaks
8 Days Ago
Restored save loadout popup
8 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
8 Days Ago
Merge from main
8 Days Ago
merge fixes
8 Days Ago
Move cheaper check up
8 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
8 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
8 Days Ago
Add debug logging behind a convar for satellite crash location calculations
8 Days Ago
Merge from main
8 Days Ago
Metas galore
8 Days Ago
merge from main
8 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
8 Days Ago
Merge from main
8 Days Ago
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8 Days Ago
merge from m16a2 (empty magazine reload animation)
8 Days Ago
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8 Days Ago
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8 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
8 Days Ago
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8 Days Ago
Merge from apartment complex to bring work over
8 Days Ago
WIP on industrial barricades before switching branches
8 Days Ago
apartment complex s2p
8 Days Ago
deploy updates on 3p animation content
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
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8 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
8 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator