141,584 Commits over 4,383 Days - 1.35cph!

13 Days Ago
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14 Days Ago
merge from /main/hackweek_techtree_multi_unlock
14 Days Ago
merge from main
14 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
14 Days Ago
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14 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
14 Days Ago
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14 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
14 Days Ago
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14 Days Ago
Merge from 3p_spectator_improvements
14 Days Ago
Merge from main
14 Days Ago
merge from camera_fog_fix
14 Days Ago
further reduce fogging in cameras
14 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
14 Days Ago
industrial shelving texture pass updates
14 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
14 Days Ago
merge from main
14 Days Ago
Set up inputs for new RRP compatible standard shader
14 Days Ago
Missing rooftop objects
14 Days Ago
part3
14 Days Ago
Part2
14 Days Ago
Apartment complex b fixes Split the roof into multiple objects
14 Days Ago
setting up crossbow bowless vm prefab and anims
14 Days Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
remove unused uniform
14 Days Ago
fix vfog density map not using configured shore distance falloff
14 Days Ago
Merge from viewmodel_early_disable_fix
14 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
14 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
14 Days Ago
Various fixes.
14 Days Ago
Bunch of more inconsistency fixes.
14 Days Ago
minimum setup required to run a test with ocean
14 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
14 Days Ago
Merge from mfm2
14 Days Ago
Merge from viewmodel_early_disable_fix
14 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
14 Days Ago
Updating skinning for nomad hazmat
14 Days Ago
attempt 2