161,618 Commits over 4,597 Days - 1.46cph!

10 Days Ago
exported updated 3p uzi anims
10 Days Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
10 Days Ago
▌▇ ▋▋▌▊█▅▋█▍ ▊▌▊ ▉▄▆▉▌ ▄▌▉ ▇▉▆▅█ ▇▌▇▌ █▌▋ ▌▌▋█▇▉▇ ▇▅ ▅▅▍▌▍▇ ▊▇▋▌▊▋▆ ▄▅█▊▅▄▇▇▊▉▌
10 Days Ago
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
10 Days Ago
Added the Uzi into the scene and adjusted rotation
10 Days Ago
merge from more_lod_optims
10 Days Ago
custom spine offset added
10 Days Ago
set objects to world layer
10 Days Ago
Fixed the draw order for transparent objects drawn via the view model camera
10 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
10 Days Ago
Gamepad icon for the gamepad section in the settings
10 Days Ago
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
10 Days Ago
Merge from main
10 Days Ago
Shears deploy animation update
10 Days Ago
more_lod_optims -> main
10 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
10 Days Ago
Merge from main
10 Days Ago
Fix ice sculpture shader error
10 Days Ago
Merge from main
10 Days Ago
merge from bird_critters 🐦‍⬛
10 Days Ago
merge from save290 - Staging wipe!
10 Days Ago
Network ++ Save ++ Persistance ++
10 Days Ago
Fix crowflock error, remove debug cube, manifest
10 Days Ago
adding lots of props for underground medium train station
10 Days Ago
merge from main
10 Days Ago
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
10 Days Ago
Disable storagecontainer.canrequireauthifnolock in softcore
10 Days Ago
Merge from boat_scientist_fix
10 Days Ago
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
10 Days Ago
Update the eu_15 test data zip
10 Days Ago
Fix angled walls sometimes picking the incorrect adjacent half height wall
10 Days Ago
small wooden table; - gibs added - world model added - item updated - prefab updated
10 Days Ago
Merge from main - need to add the uzi to the twitch drops render scene
10 Days Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
11 Days Ago
small wooden table; - lods added - prefab updated
11 Days Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
11 Days Ago
Merge from main
11 Days Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
11 Days Ago
small wooden table; - adjusted item name - prefab updated - icon updated - sitem created - ran manifest, localization, skins
11 Days Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
11 Days Ago
Merge from prefab_hierarchy_flatten
11 Days Ago
Merge from livestock_animals
11 Days Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
11 Days Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
11 Days Ago
Attempt to make clearer what recessive genes are, by naming them explicitely in the UI and vendor instead of hinting at them
11 Days Ago
Possibly fixed double firing shears sfx and missing attack event warnings
11 Days Ago
Fix steam networking bug from only sending the last batch as Immediate - set every single batch as immediate on steam networking, only set last batch on raknet - fixes every packet waiting 5ms for nagle in steam networking
11 Days Ago
Merge from main
11 Days Ago
small games wooden table; - texture polish
11 Days Ago
▋ ▉▍█▄▄▊ ▅ ▊▌▅▆▋▌ ▅▉ ▊▊▄▊█ ▋▍▆▆▌▄▋ ▄▊▍▅▋▅▊▊ ▊ ▌▊▄▉▊ ▅▆▇█ ▌▌▉▋▊ █▌▄▆ ▍▊ ▊▆▆