155,986 Commits over 4,536 Days - 1.43cph!

12 Days Ago
Deploy guides for the 21 heaviest guideMesh deployables switched from LOD0 to LOD1 in the Deployable component, guide tris 209,286 -> 89,540. Furnaces, computer station, lab chair, barrels, kayak, piano, medieval box, jukebox, scarecrow, purifier, repair bench, water catcher, fish trap, table lamp, hazmat plushy, standing mirror.
12 Days Ago
Fix cows not fleeing sometimes, add tests for bull and cows behaviour
12 Days Ago
Optimised Small_Engine and SteeringWheel_Tier2 deploy guides. Small engine guide now uses LOD2, tris 23699 -> 5288 Steering wheel guide combined into one mesh from the LOD1 base and wheel, renderers 2 -> 1, guide draws 2 -> 1, tris 11162 -> 4929
12 Days Ago
Use weapon recoil values to drive haptic rumble duration/strength
12 Days Ago
spotlight tripod guide combined into one mesh and one renderer. Renderers 4 -> 1, guide draws 4 -> 2, built from the LOD1 parts so 7.6k tris -> 3.8k looks exactly the same
12 Days Ago
Fix super fast acceleration on cows and sheep
12 Days Ago
Crystal AR glass material tweaks
12 Days Ago
tier 3 workbench guide combined into one mesh and one renderer. Renderers 3 -> 1, guide draws 3 -> 1, built from the LOD1 parts and tidied in blender so 7.1k tris -> 2.9k, on the shared guide_opaque material
12 Days Ago
Bull can kick and charge, protects the herd and moves between you and them. Can play toreador with the bull like with the croc. Herd sticks together when in danger instead of scattering. Fix cows decelerating instantly.
12 Days Ago
wind turbine guide combined into one mesh and one renderer. Renderers 4 -> 1, guide draws 20 -> 8, rebuilt from the LOD1 parts in blender so 20.9k tris -> 8.2k
12 Days Ago
Codegen
12 Days Ago
further optimisation to the boat building station guide mesh guide draws 9 -> 2
12 Days Ago
Quick rumble/haptics test using a reflection hack for now
12 Days Ago
merge from render_pipeline_testing (various fixes)
12 Days Ago
strip all the blending shit, idle just works
12 Days Ago
hook up igniting/throwing for flare in 3rd person, offset the spawn position of flares
12 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
12 Days Ago
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12 Days Ago
Exposed more client commands to be called from the server: - admin.admintime - admin.adminlight - admin.adminreflectionmultiplier - admin.adminambientmultiplier - admin.underwater_effect - admin.underwater_cinematic - admin.underwater_scatter - admin.woundedfreecam - admin.disable_clouds - admin.adminclouds - admin.adminfog - admin.adminwind - admin.adminrain - admin.overrideOceanEnvironmentLerp - global.god
12 Days Ago
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12 Days Ago
don't do RRP motion blur outside play mode or in non-game view
13 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
13 Days Ago
Merge from parent
13 Days Ago
Merge from main
13 Days Ago
Merge from analogue_steering
13 Days Ago
Added analogue accelerate/brake support. Mapped to triggers for driving control set. Mapped horn and swap seat buttons/binds. Don't steer when in UI. Updated VDFs.
13 Days Ago
Marked as saved to config: - espcanvas.MaxNameplates Exposed EspCanvas client commands to be called from the server: - espcanvas.NameplateAutosize - espcanvas.NameplateAutosize_Falloff - espcanvas.OverrideMaxDisplayDistance - espcanvas.DisableOcclusionChecks - espcanvas.ShowHealth - espcanvas.ColourCodeTeams - espcanvas.UseRandomTeamColours - espcanvas.ShowVoip
13 Days Ago
fix broken frosted glass
13 Days Ago
Generate and connect animation montages, add hurt and death behaviours + anims
13 Days Ago
merge from main
13 Days Ago
clean up animators after removals
13 Days Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
13 Days Ago
Delete duplicates and replace the original animals
13 Days Ago
setting up nailgun refresh prefab/anims
13 Days Ago
remove squirrel and rabbit interest mechanics 😔
13 Days Ago
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13 Days Ago
Fixed Paintball Gun not applying the correct colour setting on 1p/3p and overalls Before: https://files.facepunch.com/raul/2026/September/02_18-03-SurefootedBoutu.mp4 After: https://files.facepunch.com/raul/2026/September/02_17-59-FlowerySnowleopard.mp4
13 Days Ago
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13 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
13 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
13 Days Ago
Disabled the Blur Optmized effect on the NVG RRP volume as we had it disabled on the PPv2 volume
13 Days Ago
Updating glass ak viewmodel rig
13 Days Ago
- Moved the post exposure to be applied before sampling the color grading LUT (this is how BiRP handles it) - Changed color grading Lut to be in LogC even if color grading is set to none
13 Days Ago
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13 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
13 Days Ago
boat building station guide combined into one mesh and one renderer. Renderers 2 -> 1, station dropped to LOD1 and platform to LOD2 so 45.7k tris -> 14k
13 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
13 Days Ago
More LOD texture size changes
13 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position