146,903 Commits over 4,444 Days - 1.38cph!

10 Days Ago
merge from skinviewer_viewmodel
10 Days Ago
Hide inspect key widget if inspect is not bound
10 Days Ago
Added keyboard controls to navigate in between items
10 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
10 Days Ago
merge from main
10 Days Ago
MagazineStateViewmodel compile fix
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from industiral_dlc
10 Days Ago
merge from bowless_crossbow
10 Days Ago
Merge: from main
10 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
10 Days Ago
Merge from main
10 Days Ago
Adjust deploy guide of wanted poster 1 again
10 Days Ago
Fixed LOD states in mannequin hide poncho
10 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
10 Days Ago
compile fix
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Light consistency fixes.
11 Days Ago
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11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
11 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
11 Days Ago
Prop renderer legacy pose wip
11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
11 Days Ago
Icon render pose prefab
11 Days Ago
Ponytail/Bun hair update
11 Days Ago
industrial torch sounds
11 Days Ago
Torch entity stuff
11 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
11 Days Ago
merge from premium_rebrand
11 Days Ago
Changed the wording, updated tag icon
11 Days Ago
industrial_conveyor_network_optimize -> main
11 Days Ago
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11 Days Ago
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11 Days Ago
Unbusy has to call the full update because we are .5s later
11 Days Ago
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11 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
11 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
11 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
11 Days Ago
PlayerCopyTool copies base color brightness
11 Days Ago
network_analyser_rebuild -> main
11 Days Ago
more skinset balance
11 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
11 Days Ago
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