161,322 Commits over 4,597 Days - 1.46cph!

8 Days Ago
.meta file
8 Days Ago
merge from cannon_dismount_rotation_fix
8 Days Ago
Fix for facing the wrong way after dismounting a cannon on a boat
8 Days Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
8 Days Ago
merge from weapon_refresh_nailgun
8 Days Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
8 Days Ago
8 Days Ago
merge from main
8 Days Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
8 Days Ago
boataicoordinate_tryclaim_fix -> main
8 Days Ago
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8 Days Ago
Ensure dead drivers dont keep stale HasDriver flags around
8 Days Ago
boataicoordinate_tryclaim_fix -> main
8 Days Ago
boat_ai_movement_improvements -> main
8 Days Ago
workshopskin_warmup_server -> main
8 Days Ago
repairbench_reskin_stall_fix -> main
8 Days Ago
radiation_watergun_fix -> main
8 Days Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
8 Days Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
8 Days Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
8 Days Ago
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8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
- Minor code cleanup
8 Days Ago
Merge from main
8 Days Ago
merge from 3p_head_wobble_fixes
8 Days Ago
Merge from per_lights_spec_toggle
8 Days Ago
Add a placeholder renovation device deployable
Rin
8 Days Ago
merge from scrap_king_buildingskin_dlc
8 Days Ago
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
8 Days Ago
merge from main
8 Days Ago
Added specular toggling for the core lighting path and Forward+
8 Days Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
8 Days Ago
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs
8 Days Ago
RenovationDevice entity + socket initial code
8 Days Ago
edited 3p jog anims exported
8 Days Ago
wip, initial refactoring
8 Days Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
8 Days Ago
Added a way to disable specular for specific lights using the new light property buffers (currently doesn't work with the core lighting path)
8 Days Ago
merge from ladderhatch_close_fix
8 Days Ago
Fixed being unable to close open ladder hatches from certain angles
8 Days Ago
merge from cui_blur_fix2
8 Days Ago
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8 Days Ago
Fixed CUI blur stacking sorting issues
8 Days Ago
Merge from main
8 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
8 Days Ago
undo all camera director keys in one go, fix NaN time when two camera keys overlap, fix gizmos having an offset.
8 Days Ago
Fix undo accidentally restoring sandbox tracks
8 Days Ago
small games wooden table; - game model - bake textures - material updated - localization updated
Rin
8 Days Ago
Fixed Crate_normal_2 not spawning 2 blueprint fragments Swap livestock vendor rewards from blueprint fragments to blueprint pages
Rin
8 Days Ago
Shears name and description 2 Blades to craft WBLVL1 Default BP WIP