157,769 Commits over 4,566 Days - 1.44cph!

7 Days Ago
added shears view model mesh and .worldmodel setup - no .item
7 Days Ago
Add additional tests
7 Days Ago
merge from loadouts_pos_fix
7 Days Ago
Updating triangle ladder hatch door position
7 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
7 Days Ago
Fix dismount not removing the stir bar
7 Days Ago
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7 Days Ago
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7 Days Ago
merge from Frog_Branch
7 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
7 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
7 Days Ago
Fix biofuel generator flag collision
7 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
7 Days Ago
update to wool world model & materials
7 Days Ago
- Manifest fixes
7 Days Ago
merge from main
7 Days Ago
cherry picking from shears - updated wool materials
8 Days Ago
merge from Livestock_animals
8 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
8 Days Ago
merge from jellyfish_swarms -> critter_animals
8 Days Ago
reduce time for deactivate recheck when deactivated
8 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
8 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
8 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
8 Days Ago
updated wool world model material to be more like raw wool fleece
8 Days Ago
- Remove broken test stir - Swap to idle
8 Days Ago
add crouching clip set,
8 Days Ago
Fixed all warnings coming from the DeferredLighting shader
8 Days Ago
merge from turning animations
8 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
8 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
8 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
8 Days Ago
Some more fly work
8 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
8 Days Ago
Added sounds to the lil :turtle: anims
8 Days Ago
Fixed store carrousel preview button
8 Days Ago
Update factory door store media
8 Days Ago
Add some more text to the screen in the biofuel generator
8 Days Ago
Fix shield footsteps being wrong when looking down
8 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
8 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
8 Days Ago
merge from lod_texture_optimization
8 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
8 Days Ago
Squirrel and Rabbit sounds added to anims
8 Days Ago
merge from main
8 Days Ago
Throw animation updates
8 Days Ago
Scene2prefab
8 Days Ago
Scene2prefab
8 Days Ago
updated lods for the sandbags to be more accurate
8 Days Ago
Merge from main