144,931 Commits over 4,413 Days - 1.37cph!

12 Days Ago
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
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Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
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Subtract 150311
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Test branch Start from cs 10513 and merge in 150311
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When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Merge from terrain_lowering_nms_large_cave
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Re-bake missile silo heightmap to workaround AddToHeightMap issue
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Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
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add RustForwardOpaque lightmode to opaque geometry pass
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Final fixes
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RRP deploy guides
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Add version printout to the server log file, was only on client before
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More lighting
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Add queen bed entity to large apartment
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Create queen sized apartment bed
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Add single bed to medium apartment
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Try forcing max reliable payload size for P2P addresses
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merge from main
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blowpipe charm position changes
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Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
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Lighting progress
12 Days Ago
More WIP changes
12 Days Ago
Another attempt at a fix
12 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
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Updated door animaiton and animator scale to be -0.5 on close again
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Removed LOD2 varations from movember moustache Deleted unused prefabs/models
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Lighting progress
12 Days Ago
Fixing floating screws for industrial door mesh
12 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
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Wire tool tests
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Add apartment bed entity to medium apartment
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Create apartment bed entity
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remove passthrough from twitch rivals computer desk
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Add single locker entity to small apartment
12 Days Ago
Make variant of locker loot panel for the single locker
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Adjust door chainlink colliders to overlap like they do on original garage door
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Add single width locker entity for the small apartment
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
12 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
12 Days Ago
Adding industrial torch work model fbx
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set attachment anchor on C4 HeldEntity prefab
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Add more destroy calls for the mortar shell visual just to be sure its fully gone
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apartment fridge
12 Days Ago
Adding industrial torch rig