135,714 Commits over 4,444 Days - 1.27cph!

8 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
8 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
8 Days Ago
Merge: from main
8 Days Ago
Push starting targeting radius out of its own monument bounds.
8 Days Ago
naming updates for 3p inventory idles
8 Days Ago
Updated inventory idle anims so they are on the new player update rig
8 Days Ago
Glass AR - updated viewmodel FBX for rigging
8 Days Ago
Remove duplicate line
8 Days Ago
Fix deploy guide not rendering when in a map without water
8 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
8 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
8 Days Ago
merge from main
8 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
8 Days Ago
fixed clothing mannequin wearable (admin only)
8 Days Ago
Glass AR - icon, mesh tweaks
8 Days Ago
Debug rendering for pending crash site
8 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
8 Days Ago
Merge from main
8 Days Ago
main -> demo_compatability_layer
8 Days Ago
Merge from main
8 Days Ago
Merge from editorshortcut_selectprefabroot
8 Days Ago
Merge from lr300space_display_fix
8 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
8 Days Ago
AK deploy animation update
8 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
9 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
9 Days Ago
Merge from main
9 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
9 Days Ago
Merge: from main
9 Days Ago
merge from addtoterrain_fix
9 Days Ago
wake rhib buoyancy on release
9 Days Ago
fixed skin constraint setup on frontier hazmat
9 Days Ago
Merge: from main
9 Days Ago
Fix static causing reused initial positions across multiple computers
9 Days Ago
More map debug dot functionality
9 Days Ago
Fix s2p AddToHeightMap not filtering colliders
9 Days Ago
merge from cannon_fuseburn
9 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
9 Days Ago
Default obstruction_tc_reorder to true
9 Days Ago
merge from heli_crate_train_wagon_fix
9 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
9 Days Ago
Merge from main
9 Days Ago
Merge from order_test
9 Days Ago
More debug logging, skip the double tc check when logging.
9 Days Ago
Compile fix
9 Days Ago
merge from main
9 Days Ago
Merge from main