141,232 Commits over 4,505 Days - 1.31cph!

7 Days Ago
Zigg Tank Large mesh collider update and primitive collision removal.
7 Days Ago
merge from main -> base_occlusion
7 Days Ago
Codegen
7 Days Ago
Tests to confirm the interior walls are fixed
7 Days Ago
Fixes to make edge case of interior walls not be hidden
7 Days Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
7 Days Ago
Add more tests
8 Days Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
8 Days Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
8 Days Ago
Merge from nexus_fixes
8 Days Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
8 Days Ago
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
8 Days Ago
merge from industrialTorch_SFX_fix
Rin
8 Days Ago
merge from torch_3p_sfx_fix
Rin
8 Days Ago
merge from rug_culling_distance_fix
Rin
8 Days Ago
merge from largeplanter_gibs_fix
Rin
8 Days Ago
merge from shippingcontainer_decal_fix
Rin
8 Days Ago
merge from muzzlebrake_pos_fix
8 Days Ago
merge from main -> base_occlusion
8 Days Ago
Network group implementation
8 Days Ago
Updated the particle effects of the spray can to broadly match the texture being sprayed Approximates the colour via a texture lookup. gets cached per texture so it only happens once per skin in a session
8 Days Ago
Merge from vm_hand_spawn
8 Days Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
8 Days Ago
Merge from vm_hand_spawn Only active on building_planner for testing, other vm's are unchanged
8 Days Ago
Tests improvements, some fixes
8 Days Ago
Merge from main
8 Days Ago
Compile fix
8 Days Ago
Merge: from mt_snapshot_saving - Bugfix for thread race in Jobs 4 mode when saving BasePlayer Tests: booted craggyisland_missions, completed a mission
8 Days Ago
Bugfix: avoid a thread race on PlayerState MRU dictionary when saving BasePlayer - use readonly access in Save that doesn't update MRU - push to cache on player connect Tests: ran CraggyIsland_missions, completed a mission - saw states change in UI
8 Days Ago
Update: avoid calling db queries when saving BasePlayer.PersistentPlayerInfo - instead resolved on player join It should be safe according to docs(mt calls are serialized), but this way is just simpler. Tests: booted into craggy
8 Days Ago
Update: implement UnsafeScriptingAcccess.SwitchToMultithreading awaitable Works with ConVar.Unsafe.UseMultithreadedScripting to either keep task on main thread of offload it to thread pool Tests: TLSTest script, with covnar being in both states after system runs
8 Days Ago
Merge: from main
8 Days Ago
Compile fix
8 Days Ago
add a way to pin/favorite commands
8 Days Ago
merge from sail_optim
8 Days Ago
merge from clan_misc
8 Days Ago
merge from masterkey
8 Days Ago
merge from powerplant_wire_fix
8 Days Ago
merge from shadow_caching_nvg_bug_fix
8 Days Ago
merge from fix_gasstation_bettercarloot
8 Days Ago
merge from nvg_trophy_fix
8 Days Ago
merge from satcom_monumentinfo_removal
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
Merge from nexus_fixes
8 Days Ago
Codegen
8 Days Ago
add a scene icon next to commands that open scenes
8 Days Ago
move command palette to the tools dropdown
8 Days Ago
Merge from main
8 Days Ago
Wrap nexus clan backend calls in try catches so the RPCs report errors back to the client instead of timing out waiting for a response
8 Days Ago
Improved position checks when ejecting things off the ferry so they shouldn't clip into things or be on top of other things Depends on entity bounds which should be correct (hopefully always)