142,146 Commits over 4,536 Days - 1.31cph!

Rin
9 Days Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
9 Days Ago
merge from authorize_friend_lag_fix
9 Days Ago
Some market terminal UI to explain the system
9 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
9 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
9 Days Ago
Merge conflicts
9 Days Ago
reset locations of gibbable stages
9 Days Ago
main -> character_customisation
9 Days Ago
Merge from hackweek_random_skin_crafting
9 Days Ago
New random icon. Swap material for icon. Cache some stuff.
9 Days Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
9 Days Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
9 Days Ago
re exporting assets
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Updated Deferred+ to be compatible with SSS
9 Days Ago
Move SSAO (and motion vector) passes to before transparent
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack
9 Days Ago
Fix ambient light flickering
9 Days Ago
Merge from launchsiren
9 Days Ago
Fix the siren off state visibility
9 Days Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
9 Days Ago
Merge from main
9 Days Ago
Fix depth assignment in terrain prepass
9 Days Ago
merge from main
Rin
9 Days Ago
S2P swamps a,b,c
10 Days Ago
Hooked up sale info in-game UI
10 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
10 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
10 Days Ago
Merge from main
10 Days Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
10 Days Ago
Merge from main
10 Days Ago
Merge from monument_blockers_fixes
10 Days Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
10 Days Ago
Compile fix (don't use editor only function)
10 Days Ago
Run batch alpha fitter
10 Days Ago
Add some padding to terrain depth prepass distance
10 Days Ago
Added "Keep on target" text to homing launcher UI - Reduced the lock on timer by 30% https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4
10 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
10 Days Ago
Fix merge issues
10 Days Ago
Group upkeep modifier now takes into account any unique players authed on a code lock If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs Runs through the same 24h window as TC auth Can be disabled via decay.upkeep_group_count_locks Added tests to verify behaviour
10 Days Ago
Merge from main
10 Days Ago
Merge from modular_car_handling_improvements
10 Days Ago
Minor tweaks Prevent players using toggle duck getting stuck with handbrake on Apply the raw tyre force regardless of whether the handbrake is on Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
10 Days Ago
Merge from main
10 Days Ago
Hunters and fish pie 2 > 1 mushroom
10 Days Ago
dead log resource gib meshes and setup isn't currently supported as nothing in the resource family gibs
10 Days Ago
Small oilrig converted
10 Days Ago
Minor adjustments to CEF implementation * Added some safeguards in resource handlers * Added mime type translations for gif, webm, mp4 Remove "Hinge Axis (Non functional)" field from prop_door_rotating Fixed a crash with failing to create `physics_entity_solver` entity Try to solve potential backwards compat issues w/ voice panel changes Fixed an infinite loop with TokenReader::IgnoreTill Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled PR: Prevent Lua errors when running gmod_admin_cleanup twice Try keeping Win7/8 support for Hammer for that one guy * Probably shouldn't bother since it affects < 0.1% of Windows users, but it's also a tiny change Added sv_standable_normal