144,748 Commits over 4,413 Days - 1.37cph!

10 Days Ago
merge from fix_storage_adapter_invisible -> main
10 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
10 Days Ago
Kiosk lighting WIP.
10 Days Ago
Fixing chicken suit skeleton skin
10 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
10 Days Ago
Compile fix
10 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
10 Days Ago
Ninja suit skinning fix
10 Days Ago
Fixed electric furnace gibs not being skinned
10 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
10 Days Ago
Merge from main
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
merge from main
10 Days Ago
Make entityComponent.baseEntity work in OnEnable
10 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
10 Days Ago
Fix
10 Days Ago
merge from mortar_prototype
10 Days Ago
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10 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
10 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
10 Days Ago
Readd navmesh agent to realmed remove
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Movember moustache partial fix
10 Days Ago
Added allocation free encryption
10 Days Ago
Fixed DigitalClockAlarm pooling issue
10 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
10 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
10 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
10 Days Ago
Test result stacktraces are now populated correctly with captured errors
10 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
10 Days Ago
Fix new scientists hovering slightly above ghostship floor
10 Days Ago
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10 Days Ago
Fixed editor performance after merging child animator system
10 Days Ago
merge from dont_bake_on_load
10 Days Ago
merge from custom_item_fixes
10 Days Ago
Fix items not stacking together after they've been part of a copypaste
10 Days Ago
merge from main
10 Days Ago
Santa beard partial fix
10 Days Ago
merge from mortar_prototype
10 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
10 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
10 Days Ago
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10 Days Ago
Add model component to mortar, should stop scaled impact effects
11 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
11 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
11 Days Ago
merge from automated_testing/raid_recorder
11 Days Ago
Added some new raiding tests
11 Days Ago
Merge from main
11 Days Ago
merge from automated_testing