141,237 Commits over 4,383 Days - 1.34cph!

13 Days Ago
Fix building terrain check
13 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
13 Days Ago
Merge: from main
13 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
13 Days Ago
Add unitask assembly as dependency for tests
13 Days Ago
Test list
13 Days Ago
Codegen
13 Days Ago
Merge from main
13 Days Ago
Added a progress bar for the test export
13 Days Ago
merge from new_console-ui
13 Days Ago
Compile fix
13 Days Ago
merge from easter2026_dlc - store icons and square images
13 Days Ago
easter egg wallpaper store icon and square images
13 Days Ago
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
13 Days Ago
Gesture audio event updates
13 Days Ago
merge from new_console-ui
13 Days Ago
Console background blur matches the old console, blur is stronger when the main menu is open
13 Days Ago
Merge from main
13 Days Ago
Set up hair sets to debug seed issues
13 Days Ago
merge from main
13 Days Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
13 Days Ago
Merge from main
13 Days Ago
Gesture animation polish pass - start/end pose update and timing adjustments
13 Days Ago
merge from new_console-ui
13 Days Ago
Restored [?] color in autocomplete
13 Days Ago
Fixed console auto complete not working well with chained commands
13 Days Ago
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
13 Days Ago
Merge from terrain_renderer
13 Days Ago
Merge from main
13 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
13 Days Ago
merge from skinviewer_easter
13 Days Ago
New rustige egg skin viewer music
13 Days Ago
merge from main
13 Days Ago
merge from main
14 Days Ago
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
14 Days Ago
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
14 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
14 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
14 Days Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
14 Days Ago
Merge from parent
14 Days Ago
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
14 Days Ago
Merge from main
14 Days Ago
Female head UVset updates
14 Days Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
14 Days Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
14 Days Ago
fix sky compositing regression
14 Days Ago
Merge from projectile_visibility_fix
14 Days Ago
Fix projectile effects instigated by other players spawning under the map
14 Days Ago
FX/lighting prefab.
14 Days Ago
Updated UVsets on FemaleAverage LODs for hair caps