193,692 Commits over 4,079 Days - 1.98cph!

16 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
16 Days Ago
Fix UI compass occasionally throwing an NRE in demos
16 Days Ago
fog_overlay_nre -> main
16 Days Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
16 Days Ago
▌▅██▅ ▉▇▋▅ ▍▇█▇█▌_▄▉▄█_▌█▌
16 Days Ago
▇▌▋ ▆▋▊▍▆▄ ▉▊▊▊▍▅ █▅██ █▆▉▆▇ ▇▋▇▊▇▆▉▉ ▄▉▋▌ ▊█▆▍
16 Days Ago
snake sssssoundsssss
16 Days Ago
▉█▆▄ ▍▉▆▋▅▄▉▍
16 Days Ago
merge from jungle_update
16 Days Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
16 Days Ago
Merge: from profiling_improvements - Buildfix for tests trying to use ServerProfiler in non-server env Tests: scripts compile in editor CLIENT mode
16 Days Ago
Buildfix: exclude ServerProfiler tests from non-server builds Tests: built CLIENT config in editor
16 Days Ago
Merge: from profiling_improvements - Rewrote internal storage of profiling data to use 1 buffer per thread - Bugfix for allocation graphs not properly resetting and having gaps at the start - Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack Tests: unit tests and generating snapshots in editor
16 Days Ago
boomerang_animation_fix -> main
16 Days Ago
Missing files
16 Days Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
16 Days Ago
Bugfix: ProfileExporter.JSON - don't spam allocs-0 counter for worker threads Tests: snapshot in editor on craggy
16 Days Ago
vine_fixes_2 -> main
16 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
16 Days Ago
finish position lerp on dismount before drawing updating the vine position
16 Days Ago
Remove log
16 Days Ago
Merge: from main
16 Days Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
16 Days Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
16 Days Ago
underwater colors river-ocean blend
16 Days Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
16 Days Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
16 Days Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
16 Days Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
16 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
16 Days Ago
merge from fix_outbreak_scientist_underground -> main
16 Days Ago
Progress
16 Days Ago
Fix compile error
16 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
16 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
16 Days Ago
Make fsm budget constant
16 Days Ago
better_vine_visuals -> main
16 Days Ago
Better vine renderer and vine hang point placement
16 Days Ago
main -> better_vine_visuals
16 Days Ago
Outbreak Scientist death avatar
16 Days Ago
vine_visual_desync_fix -> main
16 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
16 Days Ago
lame mie masking for time being
16 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
16 Days Ago
fix for no biome map
16 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
16 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
16 Days Ago
merge from main -> fix_outbreak_scientist_underground
16 Days Ago
Fix compile error