144,993 Commits over 4,413 Days - 1.37cph!

12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
12 Days Ago
tertiary prefab variants for all remaining charms
12 Days Ago
set lr300 and blowpipe to pushedout charm
12 Days Ago
Updating industrial torch viewmodel fbx
12 Days Ago
Switch out the entities in the large apartment
12 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
12 Days Ago
Manifest for new entities
12 Days Ago
Create entity versions of the storage inside large apartments
12 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
12 Days Ago
main -> game_room_dlc
12 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
12 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
12 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
12 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
12 Days Ago
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12 Days Ago
Merge from main/bowless_crossbow
12 Days Ago
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12 Days Ago
code support for tertiary charm prefab setup
12 Days Ago
Add the apartment furnace to the large apartment
12 Days Ago
Turn the wood stove in the large apartment into a furnace
12 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
12 Days Ago
merge from misc_vendingui_fixes
12 Days Ago
merge from mortar_prototype
12 Days Ago
merge from deployable_snapping_fix_3
12 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
12 Days Ago
merge from empty_country_list_fix
12 Days Ago
merge from defaultsortingorder_update
12 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
12 Days Ago
Merge from /indirect_instancing
12 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
12 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
12 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
12 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
12 Days Ago
More lighting
12 Days Ago
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12 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
12 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
12 Days Ago
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12 Days Ago
Codegen
12 Days Ago
Mortar animations on the v4 rig
12 Days Ago
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12 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
12 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
12 Days Ago
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12 Days Ago
Subtracting 150318
12 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
12 Days Ago
Subtracting 150367