158,794 Commits over 4,566 Days - 1.45cph!

10 Days Ago
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10 Days Ago
Client tests are added to the CI test list
10 Days Ago
Fixed a bunch of failing tests
10 Days Ago
Randomised Room K WIP
10 Days Ago
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10 Days Ago
Cows outside of navmesh kill themselves like other AIs
10 Days Ago
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10 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
10 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
10 Days Ago
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10 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
10 Days Ago
update for the underground medium station
10 Days Ago
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10 Days Ago
Cherrypick 166654
10 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
10 Days Ago
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10 Days Ago
Fix blue particles when shearing sheep
10 Days Ago
Merge from livestock_hotfixes
10 Days Ago
Merge from main
10 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
10 Days Ago
removed unused attachment gameobjects from viewmodel prefab
10 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
10 Days Ago
Client test categories
10 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
10 Days Ago
merge from main
10 Days Ago
merge from tests_merge
10 Days Ago
Test list, cleanup
10 Days Ago
merge from automated_testing
10 Days Ago
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10 Days Ago
fixed halloween string lights not being deployable
10 Days Ago
Halloween Wallpapers - Final textures, icons
10 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
10 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
10 Days Ago
cherrypicking 165250
10 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
10 Days Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
10 Days Ago
cleanup
Rin
10 Days Ago
cherrypicking 166617, 166623
10 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
10 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
10 Days Ago
Halloween Wallpapers - texture updates
10 Days Ago
deleteEntitiesByShortname autocompletes entity names
10 Days Ago
Fix livestock tests
10 Days Ago
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
10 Days Ago
Display name and short names are matched for items Some alloc optims
10 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
10 Days Ago
Line return fixes for some UI prefabs
10 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
10 Days Ago
updating skinning for viewmodel arms