138,964 Commits over 4,474 Days - 1.29cph!

8 Days Ago
merge from automated_testing
8 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
8 Days Ago
gamesroom pooltable balls - updated models meta settings
8 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
8 Days Ago
Add some profiler intstrumentation
8 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
8 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
8 Days Ago
Premium screen progress
8 Days Ago
gamesroom shotgun trap - gib model meta updated
8 Days Ago
merge from tree_fence_collision_fix (fixes one more case)
8 Days Ago
Fix 8 collision meshes that import a material
8 Days Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
8 Days Ago
merge from main
8 Days Ago
Update(tests): bypass init from prefab for MLRS in unit tests Tests: TestMTSave(MLRS) passes
8 Days Ago
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
8 Days Ago
gamesroom shotgun trap - gibs added - prefab updated
8 Days Ago
Founders Door - added double door frame greybox
8 Days Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
8 Days Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
8 Days Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
8 Days Ago
obfuscation_analyzer -> main
8 Days Ago
merge from sv_console_history
8 Days Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
8 Days Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
8 Days Ago
Initial barstool setup test with sitting subsystem
8 Days Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
8 Days Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
8 Days Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
8 Days Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
8 Days Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
8 Days Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
8 Days Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
8 Days Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
8 Days Ago
merge from game_room_dlc
8 Days Ago
add water treatment pipes procgen spawner to World Setup prefab
8 Days Ago
main -> game_room_dlc
8 Days Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
8 Days Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
8 Days Ago
main -> obfuscation_analyser
8 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
8 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
8 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
8 Days Ago
Merge from satellite_crash
8 Days Ago
Bump final_descent_seconds from 8 to 20
8 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
8 Days Ago
Fixed bootstrap Translate server NRE
8 Days Ago
testlist
8 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
8 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
8 Days Ago
Premium tab wip