147,231 Commits over 4,444 Days - 1.38cph!

8 Days Ago
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8 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
8 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
8 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
8 Days Ago
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8 Days Ago
Quick fixes to playground assets
8 Days Ago
Industrial decor pack store page
8 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
8 Days Ago
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8 Days Ago
Skin bundle update
8 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
8 Days Ago
first pass of the monument blocker-collapse
8 Days Ago
merge from main
8 Days Ago
fixing coconut underwear skinning
8 Days Ago
merge from industrial_dlc
8 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
8 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
8 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
8 Days Ago
merge from workshop_legacy_pose_client_fix
8 Days Ago
added torch image to industrial dlc sitem
9 Days Ago
Thruster UI button tweak to allow for the extra text
9 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
9 Days Ago
new sounds for the bdu helmet and vest
9 Days Ago
fix some warning spam in the iconrender scene in editor
9 Days Ago
Merge: from main
9 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
9 Days Ago
Fixed use legacy bind pose being editor only
9 Days Ago
Merge from main
9 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
9 Days Ago
Merge: from main
9 Days Ago
Bowless crossbow store page media
9 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
9 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
9 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
9 Days Ago
Added support for the shadow filtering dev convar in RRP
9 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
9 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
9 Days Ago
Fix buttons always showing as red at lower LOD
9 Days Ago
merge from main
9 Days Ago
Merge from shelves_fixes
9 Days Ago
Slightly tweaked area check positions
9 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
9 Days Ago
merge from bowless_crossbow
9 Days Ago
bowless crossbow steam icon and steam images of sitem
9 Days Ago
M16 higher burst fire rate
9 Days Ago
Shotgun and item updates