156,282 Commits over 4,536 Days - 1.44cph!

9 Days Ago
Subtract the subtract
9 Days Ago
Update gate bounds
9 Days Ago
Tooling to switch to the testbed steam app in editor
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
9 Days Ago
Subtract 163412 new_navmesh_fixes
9 Days Ago
Some UI bits
9 Days Ago
More sensible placeholder crafting costs
9 Days Ago
Debris removal. Set wood protection instead of stone.
9 Days Ago
Fixed gibs
9 Days Ago
Updating m92 world model rig
9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
merge from medical_honey_bandage
9 Days Ago
Setup collision/colliders correctly in prefabs.
9 Days Ago
Added honey bandage to primitive and hardcore tech trees
9 Days Ago
merge from carvable_pumpkin_deploy_fix
9 Days Ago
merge from paintball_gun_fixes
9 Days Ago
merge from viewmodelscope_nre
9 Days Ago
merge from static_piano_fix
9 Days Ago
merge from TriangleHatchDeployfix
9 Days Ago
merge from deployanim_fix
9 Days Ago
merge from vehicle_pooling
9 Days Ago
merge from glass_ar_motion_blur_fix
9 Days Ago
merge from new_navmesh_fixes
9 Days Ago
merge from Floating_bandage_fix
9 Days Ago
merge from oilrig_light_fix
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
Renamed deployed entities to include .Deployed per convention.
9 Days Ago
Setup missing socket/checks on gate
Rin
9 Days Ago
merge from mt_snapshot_saving
9 Days Ago
merge from main
9 Days Ago
Merge from main
10 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
10 Days Ago
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10 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
10 Days Ago
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
10 Days Ago
merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
main -> grenade_client_prediction
10 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
10 Days Ago
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10 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases