158,566 Commits over 4,566 Days - 1.45cph!

8 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
8 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
8 Days Ago
merge from render_pipeline_testing (fixes)
8 Days Ago
merge from main
8 Days Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
8 Days Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
8 Days Ago
fix volumetric fog shadows not working in RRP
8 Days Ago
optimize the flash beams too, they share the same shader as lasers.
8 Days Ago
Excluded some benchmark tests from CI
8 Days Ago
update from main
8 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
8 Days Ago
Fixed the contact images being too dark on RRP
8 Days Ago
Halloween Wallpapers - texture updates
8 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
8 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
8 Days Ago
Merge from rust_render_pipeline
8 Days Ago
Merge from main
8 Days Ago
Fix garage doors blocking navmesh above them when closed
8 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
8 Days Ago
merge from critter_animals
8 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
8 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible
8 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
8 Days Ago
Fixed cargoship lighting regression.
8 Days Ago
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
8 Days Ago
Blurhash
8 Days Ago
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
8 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
8 Days Ago
More halter meshes for calf and bull
8 Days Ago
Updated lead interaction icon
8 Days Ago
Bugfix: fix invalid isLoading state when reloading map Copy paste mistake Tests: able to control camera after reloadmap
8 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
8 Days Ago
merge from erosion_optim - ~22s faster on a 4000 map, overall savings now ~67s or ~18%
8 Days Ago
Prevent wild livestock from dying from hunger etc
8 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
8 Days Ago
Fix `ent scale` not working immediately for certain entities and you had to leave network range for it to apply - it was gated behind !ShouldLerp() Fix `ent scale default` disabling scale networking before resetting the scale, so it didnt replicate the reset Slight cleanup
8 Days Ago
Fixed the tin can alarm wire being missing from RRP
8 Days Ago
removing unnecessary files
8 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
8 Days Ago
merge from main -> base_occlusion
8 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
8 Days Ago
Added halter to all livestock animals
8 Days Ago
Merge from blur_artifacts
8 Days Ago
FakePhysicsRope alloc optim
8 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
8 Days Ago
Removed livestock lead rope insane client test