146,001 Commits over 4,413 Days - 1.38cph!

8 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
8 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
8 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
8 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
8 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
8 Days Ago
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8 Days Ago
adding burst cloth to third person industrial torch
8 Days Ago
fixed renderer batch on medium apartment
8 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
8 Days Ago
Stop using material mapping
8 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
8 Days Ago
merge from autoturret_workshop
8 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
8 Days Ago
game_room_dlc_pool -> game_room_dlc
8 Days Ago
Merge: from main
8 Days Ago
compile errors
8 Days Ago
Merge: from main
8 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
8 Days Ago
cassette recorder deploy animation timing update
8 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
8 Days Ago
Remove "rustnav warp" log
8 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
8 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
8 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
8 Days Ago
merge from main
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
Fix mountable floating issues
8 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
8 Days Ago
merge from censorshipbreast_mountable_fix
8 Days Ago
Merge from main
8 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
8 Days Ago
updated attachment positions, added bespoke where needed
8 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
8 Days Ago
Enable legs renderer on pool table mountable
8 Days Ago
world model animations for industrial torch
8 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
8 Days Ago
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8 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
8 Days Ago
updating masks for industrial torch anims
8 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
8 Days Ago
merge rust_relay_server -> main
8 Days Ago
merge main -> rust_relay_server
8 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
8 Days Ago
hooked up auto turrent skinnable after merge
8 Days Ago
Fix playables not disposed error in editor
8 Days Ago
merge from PlayerRigUpdate2
8 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
8 Days Ago
industrial torch 3p anim set up
9 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
9 Days Ago
Updating m16 viewmodel rig with new mesh