159,052 Commits over 4,566 Days - 1.45cph!

7 Days Ago
Optimized entities with flag toggles spawning: EntityFlag_Toggle now bakes its listeners at prefab preprocessing and calls them directly instead of invoking its UnityEvent The first UnityEvent invoke on every new instance looked its listeners up by reflection. Rough profiling from the editor, loading in a mix of 248 entities (io, locks, doors and some random deployables) EntityFlag.DoUpdate 26ms -> 2ms total ~100us -> ~9us per entity ~940 KB -> ~231 KB total
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
- Vingette - Minor adjustments/cleanup
7 Days Ago
Update: more progress on loading to a different level - refactored some of testing code - client doesn't send tick while loading - server delays client entering game till they're marked as connected Tests: tried to load from craggy to procgen, but got stuck on recieving data. also triggerd a bunch of asserts in the process
7 Days Ago
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7 Days Ago
merge from sv_console_terminal_fix
7 Days Ago
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
7 Days Ago
Reduce the amount and size of comments in livestock fsm, instead move them to a separate document file
7 Days Ago
Added Tattoo Gun
7 Days Ago
Merge from main
7 Days Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
7 Days Ago
updated firecracker anims exported.
7 Days Ago
Silence threaded IOException spam coming from rcon and companion server sockets
7 Days Ago
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7 Days Ago
Fix agent velocity not always being accurate
7 Days Ago
Merge from livestock_hotfixes
7 Days Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
7 Days Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
7 Days Ago
Add an assert when trying to use save cache on unsupported entity
7 Days Ago
merge from crash_teams_not_saved_fix
7 Days Ago
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7 Days Ago
Merge (and resolved) from deadzones
7 Days Ago
merge from main
7 Days Ago
Convert SkyboxPass to a RasterRenderPass
7 Days Ago
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7 Days Ago
Move crafting to dpad down in all action sets.
7 Days Ago
merge from distanceflareorientationfix
7 Days Ago
Fix error in the shader after main merge
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Key suppression timing bug fix
7 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
7 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
7 Days Ago
Fix for resulting menu drift
7 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
7 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
7 Days Ago
Merge from wool_dialogue_fix
7 Days Ago
Post merge fixes
7 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
7 Days Ago
Merge from main
7 Days Ago
merge from map_optims
7 Days Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
7 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
Wip/testing
7 Days Ago
merge from procgen_optim