158,613 Commits over 4,566 Days - 1.45cph!

8 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
8 Days Ago
Comment out clouds debug log
8 Days Ago
Merge from main
8 Days Ago
Refraction viewmodel particles fix
8 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
8 Days Ago
Fix depth not being cleared correctly during hole pass
8 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
8 Days Ago
Merge from main
8 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
8 Days Ago
merge from automated_testing (test fixes)
8 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
8 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
8 Days Ago
Remove market place power tests
8 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
8 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
8 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
8 Days Ago
fix vclouds not respecting render scale in RRP
8 Days Ago
merge from automated_testing (test fixes)
8 Days Ago
Testlist
8 Days Ago
Restored some timeout attributes
8 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
8 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
8 Days Ago
More editor test fixes Test list
8 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
8 Days Ago
Codegen
8 Days Ago
Fix Antihack.cs after merge
8 Days Ago
Baked sheep fleece, was needed after 166175
8 Days Ago
Client tests cleanup
8 Days Ago
Master key tests cleanup
8 Days Ago
Livestock test cleanup
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from main -> fix_foundation_clipping_rocks
8 Days Ago
Possibly fix two more similar issues ReclaimManager opts out of using save cache, could cause reclaim items to be lost PowergridManager invalidates network cache when fuses change, inserted fuse order could be lost
8 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
8 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
8 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
8 Days Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
8 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
8 Days Ago
Big test description pass
8 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
8 Days Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
8 Days Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
8 Days Ago
merge from main
8 Days Ago
TestLivestockHome cleanup
8 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
8 Days Ago
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8 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
8 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
8 Days Ago
merge from render_pipeline_testing (fixes)