140,311 Commits over 4,505 Days - 1.30cph!

15 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
Fix pool cue placement again
15 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
15 Days Ago
more pooling state resetting
15 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
15 Days Ago
jukebox - minor micro polish on game model
15 Days Ago
Model, entity, and textures for halloween garland (WIP)
15 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
15 Days Ago
Fix sound positions
15 Days Ago
Ensure cue follows hand prop position + rotation given in animations
15 Days Ago
Fix timesince and car audio not being reset properly
15 Days Ago
Adding initial events for power grid state, fuses, and garages.
15 Days Ago
Improve sound loop stop
15 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
15 Days Ago
Merge from terrain_renderer
15 Days Ago
merge from terrain_parallax_fix
15 Days Ago
Merge from main
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from satellite_crash
15 Days Ago
Merge from satellite_internal_meshfix
15 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
15 Days Ago
revert quality mapping
15 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
15 Days Ago
Gate debug dot to editor only
15 Days Ago
merge from hackweek_sv_pie_menu
15 Days Ago
Added back inventory tab checks
15 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
15 Days Ago
Manifest
15 Days Ago
15 Days Ago
Thruster item setup
15 Days Ago
adding tripple transition train tunnel part
15 Days Ago
merge from main
15 Days Ago
15 Days Ago
Fix grass
15 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
15 Days Ago
adding small modular train tunnels
15 Days Ago
removing unused station blockouts
15 Days Ago
initial/wip
15 Days Ago
Merge from playermaintainedmonuments
Rin
15 Days Ago
merge from water_wheel_gibs
15 Days Ago
Unsaved changes to animator
15 Days Ago
Add master key to icon generator manifest Update master key icon
15 Days Ago
Update manifest
15 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
15 Days Ago
Merge from main
15 Days Ago
Add dev only terrain depth prepass convar for testing
16 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
16 Days Ago
Fixes after converting ItemManager.Items static -> instance
16 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too