146,682 Commits over 4,444 Days - 1.38cph!

8 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
8 Days Ago
New rear turret IK curves
8 Days Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
8 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
8 Days Ago
illuminated buttons; - ran manifest
8 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
8 Days Ago
WIP using base color brightness instead of base color tint
8 Days Ago
Merge from main (no conflicts)
8 Days Ago
Fixes
8 Days Ago
Merge from main
8 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from beenie_deformhair_enum
8 Days Ago
midlength capmask update
8 Days Ago
riot helmet uses beanie deformhair
8 Days Ago
More beanie conditional meshes
8 Days Ago
Updated appropriate headwear to use beanie deformhair
8 Days Ago
mid-length beanie conditional setup
8 Days Ago
set up weapon charms on bowless_crossbow and m16a2
8 Days Ago
unity 6 VolumeManager fixes
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
charms meta files
8 Days Ago
Added beanie option to DeformHair enum
8 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
8 Days Ago
merge from fix_guid_null_error
8 Days Ago
merge from fix_texture_analyzer_atlas
8 Days Ago
DeployGuides: more explicit depth/stencil format
8 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
8 Days Ago
merge from ceiling_gold_stars_rotation
8 Days Ago
merge from Fix_odd_deployguides
8 Days Ago
merge from fix_ballistic_vest_description
8 Days Ago
industrial_dlc -> main
8 Days Ago
PlayerRigUpdate2 -> main
8 Days Ago
m16a2 -> main
8 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
8 Days Ago
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8 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
8 Days Ago
Define floor network groups as bounds in the apartment building prefab
8 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
8 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
8 Days Ago
WIP torch stuff.
8 Days Ago
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8 Days Ago
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8 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
8 Days Ago
updated m16a2 textures
8 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
8 Days Ago
fix for 3p compound bow firing
8 Days Ago
merge from skinviewer_viewmodel