146,165 Commits over 4,444 Days - 1.37cph!

11 Days Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
11 Days Ago
cobweb fixes
11 Days Ago
fixed apartment_b_concrete_mixed_slab
11 Days Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
11 Days Ago
merge from industrial_dlc
11 Days Ago
merge from main
11 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
11 Days Ago
torch animation updates
11 Days Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
11 Days Ago
update from main
11 Days Ago
Fix miner's hat not showing up in the workshop editor
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
apartment corridor update
11 Days Ago
main -> game_room_dlc
11 Days Ago
edited crossbow bowless viewmodel prefab iron sight postion
11 Days Ago
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11 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
11 Days Ago
merge from mortar_fixes
11 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
11 Days Ago
Merge from batch_renderer_group
11 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
11 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
11 Days Ago
scene2prefab with auto turret fixes
11 Days Ago
Merge from Main/bowless_crossbow
11 Days Ago
merge from mfm (merge from main)
11 Days Ago
Industrial Storage - added missing physics material to horizontal variant
11 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
11 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
11 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
11 Days Ago
Full screen skinviewer layout/transition changes
11 Days Ago
Collision for large apartment
11 Days Ago
Adding new world model rig for m16
11 Days Ago
Merge from industrial_dlc
11 Days Ago
Reorder industrial shelf colours to match shipping container
11 Days Ago
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11 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
11 Days Ago
Fix rare NRE from missing player models when creating sweep handles
11 Days Ago
update from main
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
Fix burst cloth when spawning in near sleeping players
11 Days Ago
Updated shorts to eliminate transparency bleed in some skins
11 Days Ago
Caching m16 viewmodel textures
11 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
11 Days Ago
Mortar animation update
11 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
11 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
11 Days Ago
Merge from lockin
11 Days Ago
11 Days Ago
FIx map not appearing
11 Days Ago
compile fix