193,687 Commits over 4,079 Days - 1.98cph!

12 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
13 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
13 Days Ago
start of fixing corpse gibs for jungle barrel storage
13 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
13 Days Ago
main -> vine_capsule_renderer
13 Days Ago
Missed files
13 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
13 Days Ago
Missed files
13 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
13 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
13 Days Ago
main -> hackweek_syncvars
13 Days Ago
main ->syncvars
13 Days Ago
Include server version in F7 feedback
14 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
14 Days Ago
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14 Days Ago
14 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
14 Days Ago
Enabled trail emission on sharks
14 Days Ago
Backup
14 Days Ago
merge from jungle_update
14 Days Ago
merge from jungle_dlc
14 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
14 Days Ago
beat chest gesture sounds
14 Days Ago
tiger sound class and falloff distance tweaks
14 Days Ago
quieter tree climbing sounds
14 Days Ago
ziggurat gate sounds
14 Days Ago
jungle ambience
15 Days Ago
merge from missingscripts_tool
15 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
15 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
15 Days Ago
vine_demo_scrubbing_fix -> main
15 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
15 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
15 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
15 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
15 Days Ago
merge from main
15 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
15 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
15 Days Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
15 Days Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
15 Days Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
15 Days Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
15 Days Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
15 Days Ago
Merge from main
15 Days Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
15 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs