branchrust_reboot/maincancel

35,845 Commits over 4,352 Days - 0.34cph!

8 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
8 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
8 Months Ago
merge from new_menu
8 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
8 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Months Ago
Phrases
8 Months Ago
merge from new_menu
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merge from new_menu
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merge from new_menu
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merge from phrase_applybutton
8 Months Ago
Add -> TryAdd in BuriedItems
8 Months Ago
Reduce texture size and/or enable compression on some textures
8 Months Ago
merge from new_menu
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merge from new_menu
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new_menu -> main
8 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
8 Months Ago
new_menu -> main
8 Months Ago
new_menu -> main
8 Months Ago
merge from shelves_whitelist
8 Months Ago
merge from reported_players_server_command
8 Months Ago
merge from metal_detector_dropped_items
8 Months Ago
merge from fix_attackheli_headlights
8 Months Ago
merge from new_menu
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Merge from mission_tutorial_reset_fix
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu
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Merge from decor_rock_pooling
8 Months Ago
merge from projectile_jobs
8 Months Ago
new_menu -> main
8 Months Ago
new_menu -> main
8 Months Ago
merge from fogmethod1 (clouds/fog/sky)
8 Months Ago
merge from dpv_bone_error
8 Months Ago
merge from ambiencezone_nre_fix
8 Months Ago
don't serialize shoreVectorTexture
8 Months Ago
merge from projectile_jobs
8 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
8 Months Ago
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merge from new_menu
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merge from new_menu
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merge from new_menu
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Merge from cinematicEntity_fix
8 Months Ago
Merge from hardcore_refresh
8 Months Ago
merge from new_menu
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new_menu -> main
8 Months Ago
merge from new_menu