121,612 Commits over 4,048 Days - 1.25cph!
[D11][UI][#2589][#2590][#2591] Fixed Issues with weapon attachment panel
[D11] Updated pop-up texture + Updated Furnace asset (half max particles and cull distance)
[D11][DTLS] Increased RTT rate for next sequenced RO message, attempt to improve packet flood send speed.
Switch WebUtil.Get to use UnityWebRequest (test)
Jenkins and Steamworks files
Manifest update for vehicle module entities
Swap vibration levels around so it's more useful, reduce radius
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText
Log error if manifest download fails
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
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Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
[D11][#2592] Increased lr300 durability to match main
[D11][UI] [#2599] Removed blur and disable crafting screen canvases when not needed
Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
[D11] [#2582] Flame turret effects don't play on awake
Removed unity2019.1 upload files (unused)
[D11] [UI] WIP in-game server admin page updates. Minor tweaks to Server Stats page. Implementation of retrieving actual information about current server when viewing in-game server admin and server stat pages.
Cherrypicked hdrp/ui_fixes
Benchmark use native screen resolution
[D11][DTLS] Purge stale buffered message fragments. Added some debug logging (disabled by default) for monitoring incoming traffic on the client.
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
[D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
Include system info with benchmark data
Remove some unneeded shaders
Renamed editor classes, fixed bug that caused duplicate wires to be produced.