121,693 Commits over 4,048 Days - 1.25cph!
Terrain base pyramid only allocated when shaderlod=100
Disabled morph cache debug log
Audio clip compression; testing memory/cpu tradeoff
Fixed remaining issues.
S2P. Merge candidate.
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
Restored BaseNetworkable label assignment (manifest issues on new entities)
ConsoleInput resets console colors after updating even if input text is empty
[D11] Unity 2019.1 fix, extra states added to SelectionState.
ConsoleInput resets console colors after updating
[D11][Tutorial] few missing language strings for the tutorial objectives
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[D11][Tutorial] Added highlight back into tutorial_map highlightable objects
[D11][Tutorial] connecting to online games loading screen fix.
[D11][UI][#143] Fixed issues with itemicon amount [#957] removed option for full containers [#955] implmented give all option for inventory. Fixed issue with main menu loosing focus on start
[D11] [UI] Fixed some translation issues on the favourite popups.
[D11] Fixed Research Table using the wrong translation key
[D11] [UI] Server Favouriting on list carousels and popups.
[D11][Tutorial] Lighthouse scene box added to boat, Recycler added
[D11] Fixed Research Table using the wrong translation key
[D11] Needed to tell it the Microphone was connected on PS4
[D11] Updated Hammer description and added some new sprites/icons for quick actions
[D11][Tutorial] merge #
34327 from d11_console_version
[D11] [UI] Sever and construction Hud messages
[D11] Enable Voice chat on all platforms (Xbox,PS4 and editor)
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[D11] [Tutorial] Map updates
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
[D11] Online permission checks - disabled on xb1
[D11] Updated descriptions for drink/take/give water quick actions
[D11] Crude debug camera controls
[D11] [UI] changed the gun panels layout to only have 3 attachment slots now (since no guns have 4 anyway)
New Bow model & prefab setup. Fbx/col/gibs/materials etc
[D11] Give & Take water quick actions for water containers/catchers etc
[D11] DTLS Unity-level additional error checking and exception handling.
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor