121,907 Commits over 4,048 Days - 1.25cph!
Cherrypick from
33008 (Updated scientist art)
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
Add \ before " in legal text so as to not break everything
[D11][Tutorial] fix for editor bundles + missing items in single player list
[D11][UI] [#1423] Moved sfx call to on move
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
Put them in the wrong place...
Moved even MOAR strings out of the translate pile.
[D11][UI] Removed option from ingameoptionsmenu
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.
fractional reloading baseline
pump action shotgun uses fractional reloading
[d11][Audio] Added 'InGameMenus' Snapshot to mixer.
[d11][Audio] Updated UI sounds to sound less hi-tech sci-fi Also added Radial Chat menu highlight, Map Grid On/Off and Map Ping.
[D11][Tutorial] Modified collider deploy volumes on sleeping bag that was preventing placement
[D11][Tutorial] Missing code for DeployVolumeOBB
[D11][Tutorial] Merged more tutorial assets + placement fixes
[d11][Audio] Improved Grenade Explosion radius audio behaviour, now only uses 1 voice instead of 2.
[D11] Attempt to fix new looping music bug
[D11][Tutorial] build compile fix
[D11][Tutorial] Copy over trees and other random objects from old scene
[D1][Tutorial] Fixed defines in DrawPreviewMesh for bundle builds
[D11] More Putson music changes as requested
[D11] More Putson music changes as requested
[D11][UI] Removed Option From Main menu
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly
Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
[D11] Added description for reinforced glass windows
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
[D11][UI] Changes to Tool Cupboard loot Panel. Analog stick icons will now switch depending on platform. Fixed translation Key issue with repair bench
[D11] Updated 'Controller Map' to now say 'Controls'
[D11] Change ProjectSettings for Matt
[D11] [UI] removed cargo ship from the monument slideshow
[D11] A better implimentation of Putsons loading stinger sfx
[D11] A better implimentation of Putsons loading stinger sfx
[D11] [UI] removed community skins option on main menu
[D11] Corrected duplicate of "d11_bbq_on"
[D11] Mass fixes to item interaction translation strings
Update a few WIP strings, removed ALL holiday items from 'To Be Translated' list
[D11] [UI] removed the D11 logo and the word 'credits' in the create server screen and made it hide when not on the main screen
[D11] Removed Development loading screen.
[D11] [UI] triggers will now navigate the main menu, and you can't navigate it while the top right menu is open. also removed the doubleID option
Changed 'Controls' strings, added strings for turning BBQ on/off. Updated server strings.