121,915 Commits over 4,048 Days - 1.25cph!
[D11] Corrected duplicate of "d11_bbq_on"
[D11] Mass fixes to item interaction translation strings
Update a few WIP strings, removed ALL holiday items from 'To Be Translated' list
[D11] [UI] removed the D11 logo and the word 'credits' in the create server screen and made it hide when not on the main screen
[D11] Removed Development loading screen.
[D11] [UI] triggers will now navigate the main menu, and you can't navigate it while the top right menu is open. also removed the doubleID option
Changed 'Controls' strings, added strings for turning BBQ on/off. Updated server strings.
[d11][Audio] Added new template for shorline waves
players now fall when sleeping on a building block which is then destroyed
[D11][Tutorial] Added extra event callbacks for tutorial actions
[D11] Updated 'Find a Game' button translation string on Main Menu
[D11][UI] Clamp create server size to 4k for now
[D11][Tutorial] Fix for some items/prefabs (construction) not being processed
[D11][UI] Adjustments to the about servers page. Added place holder background
[D11] Refineries/Furnaces/Recycler TurnOn/Off translation strings updated
[D11] [UI] adjusted the inventory/beltbar icons slightly in terms of positioning / text size etc
changed the colour of the chat error text to be the red we use elsewhere
[D11] Second batch of translation key fixes for item prefabs
[D11] Bunch of translation key fixes for item prefabs, and ensure they use tokenised translate to handle button prompts
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
[D11] These always seem to change
[D11] Add rusty-tool for resetting PF stats
[D11][UI] About server screen
Moved XMAS stuff to post launch section, changed 'Bandana' to 'Bandanna' and changed 'Checkered' to 'Chequered' in the UK Eng text file.
[d11][Audio] Update to chat send, and chicken attack n cluck radius!
#230, #1353, #1369 +typos and experimental ALL CAPS in tutorial menu.
[D11] DTLS multiple connection and XBox One release support integrated. Added timeout to the UDP socket read to allow shutdown signal processing. Fixed send message from client with the remapped port.
fall damage fixes
server.playerserverfall convar (default true)
server falling deals appropriate fall damage
players do not fall through water
wounded players also now fall instead of hovering
disconnected/sleeping players now fall to ground
Toggle LightEx along with light lodding/culling
fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
Regenerated scene to prefab stuff and updated game manifest
skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
Fix for errors preprocessing gibbables
Fix for rotating instanced building blocks
Fixes for BuildingBlock.DrawHighlight with instanced building blocks
Changed planner to use ResourceRefs so that building blocks can be preprocessed
[D11] Updated descriptions for a number of items - more to come
[D11] Fix scale issues with ingame options menu
[D11][UI] added hint strings to LOC