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134,410 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Set up LOD Groups for all modules
6 Years Ago
Adjusted lod groups to the usual 25/13/1 setup
6 Years Ago
Set up LODs for all chassis types
6 Years Ago
Simplified colliders on 2module_passengers
6 Years Ago
Fixed panel never dropping with damage on 2module_passengers
6 Years Ago
Simplified colliders on 2module_flatbed and 2module_fuel_tank
6 Years Ago
Simplified colliders on 1module_storage
6 Years Ago
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
6 Years Ago
Simplified colliders on 1module_flatbed
6 Years Ago
Simplified colliders on 1module_engine
6 Years Ago
Simplified colliders on 1module_cockpit_with_engine
6 Years Ago
Merge from main
6 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
6 Years Ago
Modular Cars inventory loadout edit
6 Years Ago
Finished simplifying 1module_cockpit.
6 Years Ago
More code review, profiler samples and convar checking in main menu
6 Years Ago
Fixed conditional add as well
6 Years Ago
Code review: Check null player in LootContainer:OnKilled Remove exception in BasePlayer:UpdateRichPresenceState Increase movement threshold Better load balancing BuildingAuth check
6 Years Ago
Fixed conditional removal not saving to the prefab, + new features
6 Years Ago
Working on simplifying colliders on modules
6 Years Ago
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
Bit of refactor & optim.
6 Years Ago
When iterating on the ring road, prioritize retrying nodes with more missing paths
6 Years Ago
Replacing from capsule tests.
6 Years Ago
[D11] + Possible fix to Issue 1302
6 Years Ago
[D11] Remove placeholder icon
6 Years Ago
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
6 Years Ago
[D11] Fix for Compound Sign incorrect rotation + Material
6 Years Ago
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
6 Years Ago
[D11] Added mip maps to textures missing them
6 Years Ago
[D11] Fix Incorrect specular level on Assets
6 Years Ago
[D11] Tree Stump Material Updates
6 Years Ago
[D11] Further road Material updates (missed in commit)
6 Years Ago
[D11] Road Material update.
6 Years Ago
[D11] Weapon Materials from FP Branch
6 Years Ago
[D11] Weapon materials moved over from main branch
6 Years Ago
[D11][UI] [#3503] Translate Minutes
6 Years Ago
Capsule ray test improvements, testing transformation.
6 Years Ago
[D11] deleted texture not used
6 Years Ago
[D11] Optimising texture sizes for console
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Reverting some texture changes - pass 2
6 Years Ago
[D11] Reverting some texture changes - pass 1
6 Years Ago
Merge from skeleton optimizations
6 Years Ago
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
6 Years Ago
More refactoring of farming1 stuff to be useable for new farming stuff. Added gene type counting functions.
6 Years Ago
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)
6 Years Ago
Fixes for skin + female variants
6 Years Ago
Fixed some female prefab variants.