128,850 Commits over 4,140 Days - 1.30cph!
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
Added global albedo control to "Rust/Standard Legacy Terrain"
Fixed forward mode in standard/universal terrain shader set
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
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Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Added alternate attack for torch & updated controller
Menu scene files, and water shore effect tweaks.
Music and ambient sfx files.
Removed the obsolete TreeBillboards scene.
Replaced the old, broken main menu background, with a new one.
White text on the menu logo.
Minor layout tweak on main-menu.html
One last menu layout tweak.
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Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Fixed some minor issues with AILocomotion
Be less verbose when being ddossed
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Organized "Tools" context menu
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Fixed terrain collision not resetting if killed inside a cave
Patched water shader to handle foam somewhat decently at night
Fixed NRE in PlayerWalkMovement if running in TestLevel
Changed some ifdefs to diagnose the corruption issues
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Added generic prefab class (using this for some refactoring)
Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
3rd person bandage animations
Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
Fixed ContextMenuUI/ItemCommand.Run NRE
Made server builds more resiliant against failures
Made menu terrain non static to hopefully prevent Enlighten from crashing
Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
Don't print packet errors from unconnected connections
Fixed standard/universal terrain shader compilation issues across several platforms
First viable and seamless version of terrain atlas shader
Renamed atlas textures for consistency
PVT parallax distortion now also affects overlays
More coherent logging - to try to trap the crash on osx issue
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)