127,956 Commits over 4,109 Days - 1.30cph!
fixes for cold protection/overheating
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Added head 2 textures & created 1st pass player2 skin material
Reapplied water changes with reduced maximum loop unroll depth
Fix confirmed, remove debugging stuff
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Added head2 prefab (in case it's needed)
Don't use blueprints as ammo
Hacky hack - fixed bow breaking after last arrow fired
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
eoka recovers from cancelled attack faster
Dump network packet history on invalid packet error
Moved standard layer code to own include file
Added wetness control to legacy terrain shader
merge from main
generic deployable protection
balanced deployable health/protection - ensured repair bench destroyable
repair bench easier to create, repair bench default blueprint
hide stuff is balanced and default craftable
hide stuff has protection properties again
merge into main - a bunch of damage balance and hide balance changes
Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
balanced food calories and health bonuses
Fixed not being able to drop items
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Server performance fix
Cold overlay tone-down
nights are colder
ore cooks faster
Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
Include AudioReverbFilter decay time in sound length calculation
First pass at distant explosions
Some water shader define renames for the river shader
Merged water changes from main
Updated lit torch vm anims to not obstruct your view so much
Wooden crate 1 and 2, LODs etc.
Allow dump command on client
Network diagnostics
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
Missing terrain atlas icon.
Various autospawn tweaks.