127,188 Commits over 4,109 Days - 1.29cph!
A few small sound tweaks and second pass on rock sounds
Disabled warning messages
Throw an exception when asset bundling fails
Added command history to F1 console (navigate with up and down arrows)
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Fixed groundwatch weirdness
Fixed load cache not always working
background loading priority
Updated F2 menu dev layer toggles
Improved readability of the F2 menu FPS counter and dev toggles
Fixed wall placement issues
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Adding art for the oil crater
slightly higher HQM ore drops
can find HQM in some barrels and radtowns (not much, though)
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Added TextTable class
status and players console commands now use TextTable class to properly align everything
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Tweaking stone wall prefab
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GetActiveItem NRE
"WorldSetup.Instance is null" stacktrace for Andre
Deployer/Planner NRE
ItemIcon NRE
split some bridge objects out to make things simpler.
Fixed some door socket mods that were being overly preventative
Boonie hat with all the files and lods
Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate