127,346 Commits over 4,109 Days - 1.29cph!
progress backup
final ground meshes
Placeholder diving tank/regulator art
Updated scientist spawns and patrol routes at Compound.
Added female wetsuit mesh
progress backup
wip loading platforms
Awnings final models/textures/prefabs
extra color materials for awnings
extra awning prefabs
awnings placement in level
scene2prefab compound
Diving tank/regulator LODs
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
Awnings additonal stripe mask
Fixed server side stair collider rotation sometimes being incorrect after rotating
sound player culling for awning
Diving Mask LODs
Material fixes
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Fixed missing LOD0 on diving mask
Added windx manager api to compute wind force at location
compound vending machine baseline
replaced vending machines to NPC vending machines in level
scene2prefab
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
big bag o changes
scene2prefab compound
compound terrain blend map tweak
Compound walls / added additional LOD level
NPC turrets ignore NPCs when targeting.
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
static small water catcher and t2 bench
Improved hostility checks for Scientists.
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
loading platforms final models/prefabs
bag o changes
scene2prefab compound
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compound shops and stations decals
scene2prefab compound
Compound emergency stairs meshes/coliders/prefabs
replaced emergency stairs with final prefabs
scene2prefab compound
Rusty texture variant for compound scaffoldings
Workaround for using half height floors as shelves behind doors / wall frames