branchsbox/mastercancel

14,105 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Only make the game lobby ready to join when the client has finished loading into the game. This was causing issues because the host would try to download a bunch of content, and time out all of the game lobby participants.
1 Year Ago
Flush member count cache on lobby entered, fixes not being able to join game lobbies. Ship players over to game servers immediately. This is temporary, we'll ideally ship the players over when the game server is actually ready - that's next
1 Year Ago
metal wheely bin wip changes Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Sfm: Allow work cameras to have independent resolutions
1 Year Ago
Update TreeView.Example.cs
1 Year Ago
Log full path of video recording
1 Year Ago
Modeldoc: Fix create new animgraph dir having double addon name in path
1 Year Ago
Properly pass opacity for valve shading model
1 Year Ago
Fix render backfaces not working in user shaders
1 Year Ago
Fixed updates always showing "today", my bad
1 Year Ago
Added last update time to package displays, updated screenshots on game front to try to use 16:9. https://files.facepunch.com/devultj/1b1211b1/LMEBgcrPNZ.png
1 Year Ago
Tidy up
1 Year Ago
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
decouple vertex and index buffers from mesh, mostly so I can use them in standalone app test draw a quad with shaders in standalone app test
1 Year Ago
New Hair + update of the hair .clothing icons Some adjustments to the hair color textures, fixes to the black and blonde hair colors, look a lot more believable.
1 Year Ago
Documentation pass
1 Year Ago
Change how cookie expiration works Getting a cookie now refreshes its expiration date. This fixes cases where cookie would be deleted after not being set for a while, even when it is being used, such as game configurations in tools. Expired cookies no longer get deleted on game start up. They now have a 24 hour delay after expiring and being deleted, during which using/setting them resets expiry date. This is meant to fix cases where you'd essentially lose all data after not launching the game in over 30 days.
1 Year Ago
This should fix an issue where switching pawns could sometimes break inputs
1 Year Ago
Fix documentation error
1 Year Ago
Add toolbar button to reset all parameters to their default values
1 Year Ago
Added Favorites section to Asset Browser https://files.facepunch.com/rubat/1b0911b1/sbox-dev_UzQGU9JpQo.mp4
1 Year Ago
Animgraph: Save and restore param values between preview sessions https://files.facepunch.com/layla/1b0911b1/sbox-dev_oZhQGlqC9a.mp4
1 Year Ago
Bump up modeldoc physics substeps to 4
1 Year Ago
Fix crash getting flex overrides
1 Year Ago
Sandbox.WebSurface - Add Sandbox.WebSurface - Add Editor.Widgets.WebWidget - Add Sandbox.UI.WebPanel - Add Game.CreateWebSurface() - Add Editor.Utility.CreateWebSurface()
1 Year Ago
Fix fps_max reducing framerate
1 Year Ago
Editor.SFM to Editor.Sfm
1 Year Ago
SetProcessDpiAwareness
1 Year Ago
SFM can load asset.party maps https://files.facepunch.com/matt/1b0811b1/sbox_4lTLLT5Rcm.png
1 Year Ago
Add r_albedo_chart and add as bindable command in hammer
1 Year Ago
Fix PreLayout being called at all times for razor panels
1 Year Ago
Should fix running with -game not working
1 Year Ago
Tweaks to oil_drum_explosive breakpiece collision
1 Year Ago
Add [STAThread] to main to fix qt dialogs from hanging
1 Year Ago
Game is now launched via .net exe
1 Year Ago
Explosion VFX additions Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive) Tweaked existing explosion_barrel_02 vpcf https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
1 Year Ago
Citizen/animgraph: melee_punch holdtype can now be set to a "blocking" pose by setting holdtype_pose = 1
1 Year Ago
Fixed game favorite status not being reflected on the game page after a restart (Un)favoriting a game refreshes favorites list on the home screen Settings menu style tweaks Keybinds - add spacing between "Reset/Apply" buttons and the list of key binds Storage - Move buttons to the bottom of the screen like other pages do Game page loading placeholders Also do not display "Screenshots" if there are no screenshots Game server list: do not display header buttons when there are no servers or we are refreshing the list Fixed huge 'Local Maps' button when first opening Games list
1 Year Ago
New Clothing Piece! - Loose Shirt https://files.facepunch.com/daniel/1b0711b1/sbox-dev_v1euUM8Bxt.png Here's another funky gritty-looking shirt, LODs and any skinning adjustments coming ASAP.
1 Year Ago
added new barrel_explosion VFX variant https://files.facepunch.com/jason/1b0711b1/sbox_yOlmPRi38j.mp4
1 Year Ago
Added oil_drum_a and oil_drum_explosive
1 Year Ago
Improve MathX.SnapToGrid implementation Use inverse of the gridSize for math so small values don't have precision errors, for example in Settings > Input > Mouse Sensitivity Fixed sliders acting weird in Settings and other places
1 Year Ago
Update Package Information modal Make buttons not jump around when loading data or when there's too much content vertically. Made use of placeholders so you are not staring at blank screen waiting for it to load. Fixed description not being scrollable, improved height scaling of the left column elements with various summary sizes & screenshot counts, etc.
1 Year Ago
ModelDoc: Fix crashes in breakpiece helper
1 Year Ago
Add AnimationGraph.GetParameter (from name)
1 Year Ago
Don't try to get an AssemblyDefinition to assemblies with no location
1 Year Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
1 Year Ago
Fixed component names not being serialized in prefab editor
1 Year Ago
Just set the default value instead of using [DefaultValue] on info_particle_system
1 Year Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly