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13,878 Commits over 1,552 Days - 0.37cph!

57 Days Ago
Fix readonly string control widget
57 Days Ago
Hammer GameObjects (#1675) * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additive loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph --------- Co-authored-by: James King <james.king@facepunchstudios.com>
57 Days Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
57 Days Ago
Properties with [Hide] don't contribute to features tabs Don't need these Hammer prefab templates anymore InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject )
57 Days Ago
Fix exception in Asset.ReadJson() Fix NRE in GetBoneObject() when using the wrong name
57 Days Ago
Remove extra quat normalize that isn't doing anything
57 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
57 Days Ago
Citizen/animgraph: improve look & feel of turning while moving https://files.facepunch.com/maxlebled/1b0111b1/2024-11-01%2005-08-50.mp4 (NB: this video has several of the parameters non-functional due to the current state of the physics-based player controller, so it's not a complete picture, but it does show off this specific improvement)
57 Days Ago
Fix UI sounds still playing spatially.
57 Days Ago
Don't early out of model collider when there isn't a bone for part
57 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
57 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
57 Days Ago
Don't let the user drag AssetPicker tabs about/outside the window (lol) AssetPicker: Disable type facet dropdown if FilterAssetTypes is specified AssetPicker: Default to project assets folder when no initial selection is given Fix CloudBrowser not saving/restoring from cookie Shift cloud locations around again, this makes more sense I think AssetPicker: make sure we're raising the tab you'd expect by default
57 Days Ago
Add more optional functions to IPressable, for hovering and update Slow down default player turn speed PlayerController camera can be moved left/right PlayerController has "use"ing built in
57 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
58 Days Ago
Add clear button to asset/cloud browser search bars
58 Days Ago
AssetPicker: Standardise initial selection logic, prefer selecting cloud package for cloud assets (and not .sbox disk path) Fix focusing AssetList on entry sneakily not working Wait for cloud browser to receive results before selecting initial selection
58 Days Ago
Add pivot to sprite renderers
58 Days Ago
Prevent cloud browser from shitting pant with duplicate facet tags in query Don't add type tag twice when FilterAssetTypes is specified for cloud browser Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified
58 Days Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
58 Days Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
58 Days Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
58 Days Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
58 Days Ago
Clothing Updates
58 Days Ago
Clothing Updates
58 Days Ago
Humans: brand-new data sets for hitboxes, physics joints, and physics shapes + improved WalkFast_E + added WalkFast_W https://files.facepunch.com/maxlebled/1b3111b1/2024-10-31%2001-49-11.mp4
58 Days Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
58 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
58 Days Ago
Fix asset browser not opening if last opened directory from previous session was deleted/moved
58 Days Ago
Fix UI sounds having Occlusion, Attenuation, Absorption and Transmission applied to them. [HideIf] those properties when UI is true. Resolves Facepunch/sbox-issues#6742
58 Days Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
58 Days Ago
Clothing Updates
59 Days Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
59 Days Ago
We shouldn't need these SteamInput files anymore
59 Days Ago
Fix path widget error with meta locations
59 Days Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
59 Days Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
59 Days Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
59 Days Ago
Fix asset dependency list with new browser Save/restore asset inspector tabs to cookie
59 Days Ago
Don't do AssetListEntry scroll events in list mode Don't show libraries in cloud browser Add windows-style subdirectory flyout to path separator https://files.facepunch.com/solw/2024/October/30_09-20-IllfatedUlyssesbutterfly.png Include final path separator if the directory has subdirs
59 Days Ago
Depth of Field 2 (#1657)
59 Days Ago
Fix messed specular on skin shader that was using old normalization curve https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
59 Days Ago
Humans: reworked WalkFast_N
59 Days Ago
Folder Metadata is applied to FolderNodes
59 Days Ago
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
59 Days Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
59 Days Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
59 Days Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
59 Days Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
59 Days Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.