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14,038 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Added Networked Properties https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR
1 Year Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
1 Year Ago
Remove all references to baseentity
1 Year Ago
Delete basehandle
1 Year Ago
remove entitysystem include from def
1 Year Ago
Delete entitysystem, no longer needed!
1 Year Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
1 Year Ago
Delete entityinterfaces, entitystructs
1 Year Ago
Citizen/animgraph: update "voice" to use a MorphFrame instead of a DMX file + subgraph tweaks + weightlist tweaks
1 Year Ago
Citizen: updated visemes prefab Citizen: set viseme prefab to enabled Merge branch 'master' of sbox
1 Year Ago
Delete entitycomponent
1 Year Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
1 Year Ago
Add compiled cs_compress_dxt material
1 Year Ago
Hair Dreadlocks - Quick Adjustments
1 Year Ago
Don't clamp morph frame weights
1 Year Ago
Remove entityio from entitykeyvalues
1 Year Ago
Fix grid size button tooltips
1 Year Ago
Texture Compression Speed Improvements (#1430) Improves DXT5 compression by moving it to GPU, other algorithms that still run on CPU also benefit (DXT1 etc.). Additionally fixes DXT crash (sbox-issues/issues/4165).
1 Year Ago
ActionGraph: Nodes for creating common collection types Array, List, HashSet, Dictionary
1 Year Ago
Quick fix to Hair cap textures
1 Year Ago
New Black Frizzy Hair + Adjustments to Hair Textures
1 Year Ago
We do already have a break sound, 10 lines down from where I added a new one
1 Year Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
1 Year Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
1 Year Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
1 Year Ago
ActionGraph context pass-through for nested graphs
1 Year Ago
Update sentry DSN Fix NRE in rigidbody
1 Year Ago
Do the same for meshes
1 Year Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
1 Year Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
1 Year Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
1 Year Ago
Move ActionGraphView to its own file Fix ActionGraph properties panel resizing itself
1 Year Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
1 Year Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
1 Year Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
1 Year Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
1 Year Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
1 Year Ago
Update RazorComponentTemplate to use TextArea
1 Year Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
1 Year Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
1 Year Ago
Apply scene object transform to physics bones (no animgraph code path)
1 Year Ago
Should fix errors when a GameObject is marked as no save
1 Year Ago
Gizmo shaders display in ToolsVis mode
1 Year Ago
Fix pixmap render crash
1 Year Ago
Fix MaximumWidth/Height swap
1 Year Ago
Change vmdl_c to vmdl in Model.Load
1 Year Ago
Convert ITags to an abstract class
1 Year Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
1 Year Ago
Recover the scene camera if its position is NaN
1 Year Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning