199,484 Commits over 4,140 Days - 2.01cph!
[D11] Fix linux server compile
[D11] We need to copy the ServerBundles
[D11] Pie menu Define fix
[^] Updated Meta Files for Xbox and PS4
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
Fixed UIManager loading scenes multiple times
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
[D11] Xbox Texture Resizing - meta file checkin
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Merge
28802 + Define fix
[D11 Xbox Texture Resizing - extra meta checkin
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state
Fixed BEF-477: Panel on left doesn't update when building construction is complete
Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
[D11] hard code the milestone build server address.
Replaced TextUtility.StringBuffer with StringBuilder because errors
[D11] Put a cap on construction hight adjustment
[D11] Merge CL
28852 and CL28862
Fixed StringBuffer.Shift not increasing the array size by the right amount
Use StringBuffer again now it's fixed.
Fixed re-roll not randomising unit appearance in tribe create
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[D11] More fixes for Bundles
[D11] Added missing define
Fixed tribe create slot states not updating correctly when deleting a character
Trait selection in tribe create no longer applies the trait stat manipulations
Improved char create re-roll functionality
Updated citizen base controller ( added strafe pistol anims to blendtree)
moved pistol walk anim to pistol folder
Fixed portrait clones not being destroyed
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
[D11] Server analytics now enabled on command-line rather than through build define.
use continuous collision mode for items
Hack to fix tree/impostor shadows (2018.3 bug report pending)
[D11] [UI] Added some extra textures for the HUD
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
item collision detection to continuous speculative.
Fixed strangers destroying themselves when joining from a long distance.
Settlement leadership bonuses now live on Skill defs
[D11] Make sure STEAM_DISABLED is set instead of STEAM
[D11] Remove Linux server for now its hanging
Fix for last thrown weapon not being correctly removed from possessions when unset.
Dispensable validation to avoid dispenables with 0 quantity.
Some minor tweaks related to AI and cover.
Moved foliage animation code to a shader function
Updated before foliage shader