244,544 Commits over 3,898 Days - 2.61cph!
added a 'dryfire' trigger to the firearms
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
Footsteps WIP / Ambience tweaks
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
Games load in their own AppDomain, and can be properly unloaded.
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
- Spawners can now be limited to X number of spawn cycles
- Projectiles now follow the floor
- More 3d level tests in 1-2
fixed some missing references (causing invisible viewmodels)
morphs for head3 for alex to check out
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
Fixed bug when selecting which channel a sound should be played on.
fixed weird spear animations
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
- Trying out some setpieces in 1-2
Merge branch 'master' into sandboxing
Fixed sound stop event deserialization.
Fix for player corpse not being harvestable
balance for animal corpse contents
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
Fixed some snowy forest bushes spawning on non-snow
Unified some painful to maintain duplicate rock prefabs (long overdue)
Fixed transformation frames not being popped automatically.
VM changes. Making prefab for gun.
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Fixed sprites being drawn upside down.
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Fixed control serialization.
[zombies] gun kickback momentarily reduces senses
Workaround for what seems to be a Mono bug.
- Fixed minimap not working after scaling playership up
[zombies] tweaks to when soldiers investigate certain sounds
[zombies] survivors drop gun when out of ammo, never throw it