244,538 Commits over 3,898 Days - 2.61cph!
[zombies] survivors dont investigate noises that are already in cone of sight
Starting reload experiment
- Fix for zero vector error
PlayerState and PlayerRepresentation changes.
- Reapplied antialising to Area1 cameras
- Made NFAA sm3 to fix build error when antialising component is attached to a camera
Shutting up NFAA error; made it SM 3.0 only
Customizable name-based splat icon selection in terrain editor tool
- Increased the player ship scale again slightly 1.3 to 1.5
Undoing AA shader removal because mainCamera is bitching
- Reduced the player ship turning speed from 30 to 10 (visual change only, movement not affected)
fixed some vertex weighting issues with the horse rig
Fixed server build not stripping client stuff
- Navmesh for island-0002
- Added temporary toggle (GameManager) for mutliple zone spawn testing
- Fixed GraphicsOptions Presets not being reset properly on cycle
Deleting NFAA shader, to see what happens
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Updated pistol and grenade world models
some animations for the horse (running / idle )
Updated atlas set; atlas gen changes; meta changes
Undoing what was supposed to be a shelve
Collect protection properties from clothes, scaled by condition
Added UA beta, removed GA
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
placement guide materials
Time of Day update to latest
Tweaked some terrain atlas related texture import settings
Updated amplify color
- Player's projectiles now travel using the player ship's floor alignment at time of firing, so you can shoot up/down ramps etc without projectiles checking the floor mesh
- BaseMovement now caches the floor normal of the floor poly it's above
- BaseMovement can now align it's owning BaseEntity to it's current floor mesh normal
- CreateLevel now combines any individual Floor meshes into one collision mesh dynamically at runtime
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Updated rustbuilder for u5rc1
Undoing name conflict deletes