244,538 Commits over 3,898 Days - 2.61cph!

10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
Starting reload experiment
10 Years Ago
- Fix for zero vector error
10 Years Ago
Fix for run transition
10 Years Ago
PlayerState and PlayerRepresentation changes.
10 Years Ago
- Reapplied antialising to Area1 cameras
10 Years Ago
- Made NFAA sm3 to fix build error when antialising component is attached to a camera
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only
10 Years Ago
Customizable name-based splat icon selection in terrain editor tool
10 Years Ago
- Increased the player ship scale again slightly 1.3 to 1.5
10 Years Ago
Undoing AA shader removal because mainCamera is bitching
10 Years Ago
- Reduced the player ship turning speed from 30 to 10 (visual change only, movement not affected)
10 Years Ago
fixed some vertex weighting issues with the horse rig
10 Years Ago
Fixed server build not stripping client stuff
10 Years Ago
Tweaking scenes
10 Years Ago
- Navmesh for island-0002 - Added temporary toggle (GameManager) for mutliple zone spawn testing - Fixed GraphicsOptions Presets not being reset properly on cycle
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
bot
10 Years Ago
VPK Build 216
bot
10 Years Ago
Windows Build 281
10 Years Ago
Updated pistol and grenade world models
10 Years Ago
some animations for the horse (running / idle )
10 Years Ago
Terrain mat.
10 Years Ago
Updated atlas set; atlas gen changes; meta changes
10 Years Ago
Undoing what was supposed to be a shelve
10 Years Ago
lod fix experiments
10 Years Ago
Didn't delete properly
10 Years Ago
Collect protection properties from clothes, scaled by condition
10 Years Ago
Accidentally included
10 Years Ago
Added UA beta, removed GA
10 Years Ago
Fixing rockin' sand
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Item dropping Item actions Fixed selected item display Fixed pickup/drop notices Can eat food and use medicals from belt bar (by pressing number) Fixed a bunch of warnings
10 Years Ago
Fixing some meta changes to expect smoothness, height and specularity in gamma space Updated atlas gen to fix/force import settings on generated atlas textures
10 Years Ago
merge from main, oh boy
10 Years Ago
small refactor
10 Years Ago
placement guide materials
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
- Player's projectiles now travel using the player ship's floor alignment at time of firing, so you can shoot up/down ramps etc without projectiles checking the floor mesh
10 Years Ago
- BaseMovement now caches the floor normal of the floor poly it's above - BaseMovement can now align it's owning BaseEntity to it's current floor mesh normal - CreateLevel now combines any individual Floor meshes into one collision mesh dynamically at runtime
10 Years Ago
Fixed crafting sometimes taking more than it needed Upgraded project to u5rc1
10 Years Ago
Fixed parallax issues
10 Years Ago
Updated rustbuilder for u5rc1
10 Years Ago
Scene file.
10 Years Ago
Terrain mat.
10 Years Ago
wip
10 Years Ago
Name conflict renames
10 Years Ago
Undoing name conflict deletes
10 Years Ago
scene2prefab