199,199 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
7 Years Ago
merged from main
7 Years Ago
renamed ActionCam prefab to DynamicCam.
7 Years Ago
Lots of mix tweaks and polish More UI sounds
7 Years Ago
merge from main
7 Years Ago
adding depth map shader / world space space background shader updating sky model update board child prefab update highlight tile texture (removing the path stuff) adding WIP jump pad model
7 Years Ago
Merge fixes More sound tweaks
7 Years Ago
merge from main
7 Years Ago
merge from main/soundpass2
7 Years Ago
More tweaks to new aim system for Scientists. Tweaked load balancing for Scientists. Tweaked some weapon usage for Scientists.
7 Years Ago
Merged from main.
7 Years Ago
Updated manifest
7 Years Ago
Generated console commands.
7 Years Ago
Merged from AI improvements 2 branch.
7 Years Ago
Client/Server related compile fixes.
7 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
7 Years Ago
More tweaks to Scientists at MT.
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
fixes
7 Years Ago
subtract 28252 (bandit town fuckery)
7 Years Ago
merged to main
7 Years Ago
progress backup
7 Years Ago
Added graphics.opaquesort toggle
7 Years Ago
Changed opaque construction materials to render first, after terrain
7 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
7 Years Ago
cam toggle
7 Years Ago
7 Years Ago
Experimenting with Scientists using thrown weapons.
7 Years Ago
Merged from main.
7 Years Ago
Added convar to enable/disable Scientist use of thrown weapons.
7 Years Ago
Merged from ai improvements branch.
7 Years Ago
progress backup LODs and prefab setup crew bld
7 Years Ago
cargo ship door LODs and prefab scene2prefab cargo ship
7 Years Ago
tweaks to scene
7 Years Ago
progress backup
7 Years Ago
Fixed severe stuttering caused by ambience emitter removal
7 Years Ago
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7 Years Ago
first part of mass warnings purge
7 Years Ago
updated iTween to kill another 50 warnings
7 Years Ago
deleted unused CrossPlatformInput for more warning fixes
7 Years Ago
updated Rewired to fix more warnings
7 Years Ago
updated sky shader, adding simple cloud texture adding temp cloud texture updated temple A/B fog/light settings
7 Years Ago
Standalone server on .NET Core
7 Years Ago
Add the server csproj cause it was ignored before
7 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
7 Years Ago
Minor changes to motor SetHeight. Making less unnecessary calls
7 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
7 Years Ago
Have the player start next to their car instead of inside it. It's less finicky about timing. Working on the fact that they sometimes start facing the wrong direction.
7 Years Ago
Fixed a tricky bug where characters sometimes spawned with the wrong view direction, it having been seemingly reset to zero sometime before the server first serialized it. Explanation: - Server set initial eye direction. - Server queued up a default input state as a starting point into the inputs buffer. This had a 0 angle view. - Server maybe processed one input tick, depending on timing. - Server serialized. - Client set view angle to whatever the server sent, and from then on, data matched. If the default state tick happened BEFORE server serialized, the view angle would get sent to the client as zero and mess it up. Fixed by just not queueing a default state on server. Seems to be unneeded per my testing.