137,350 Commits over 4,324 Days - 1.32cph!

10 Minutes Ago
Add initial static boat building station prefab
20 Minutes Ago
merge from main
22 Minutes Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
22 Minutes Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
23 Minutes Ago
Component Ammo Box - Updated corpse mesh and prefab
22 Minutes Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
40 Minutes Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
41 Minutes Ago
merge from hackweek_more_tests/fixes
42 Minutes Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
42 Minutes Ago
Apartment complex greybox update
45 Minutes Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
51 Minutes Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
54 Minutes Ago
Merge from main Conflict on building_planner.entity, auto resolved
58 Minutes Ago
ran manifest, localization, icon manifest
59 Minutes Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
1 Hour Ago
hamster water wheel blockout
1 Hour Ago
Clearer feedback in editor when using the deepsea.enabled convar
1 Hour Ago
Better fix for the portal map marker nre Compile fixes
1 Hour Ago
Merge from vine_rotation_error_fix
1 Hour Ago
Merge from scientist2_trophy_fix
1 Hour Ago
Fix groundwatch issues for 8 deployables
1 Hour Ago
Remove collision and push force from divesite buoys
1 Hour Ago
Fix missing phys impact sounds for 6 items
1 Hour Ago
Fix missing io arrows for 5 items
2 Hours Ago
Merge from pm_equip_tool
2 Hours Ago
Compile fix
2 Hours Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
2 Hours Ago
Merge from main
2 Hours Ago
Merge from demo_improvements_feb_2026
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
merge from wantedposters_canvas_fix
3 Hours Ago
merge from prefab_preprocess_fix
3 Hours Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
3 Hours Ago
merge nre_fix back to main
3 Hours Ago
Merge: from main
3 Hours Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
3 Hours Ago
Merge from main
3 Hours Ago
door closer hackweek files
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Added layer to the scene for props testing
3 Hours Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
3 Hours Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
3 Hours Ago
Fix airdrops not becoming lootable when landing on playerboats
3 Hours Ago
Some new nodes and optims wip
3 Hours Ago
Fixed UIDeepSeaPortalMarker NRE
3 Hours Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
4 Hours Ago
merge from main
4 Hours Ago
Added deployed sfx when placing a windturbine