137,991 Commits over 4,324 Days - 1.33cph!

10 Minutes Ago
Makeshift coffee table updated with vertex AO
14 Minutes Ago
Updated blockouts for apartment sets
15 Minutes Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
15 Minutes Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
20 Minutes Ago
Check for skins_access value when checking if a steam item is in our inventory
20 Minutes Ago
Merge from main
22 Minutes Ago
merge from PlayerRigUpdate2
24 Minutes Ago
Cap mask updates, material tweaks
25 Minutes Ago
Added debug hair materials
37 Minutes Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
42 Minutes Ago
crypt building skin works with upgrade_radius and related commands
60 Minutes Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
1 Hour Ago
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1 Hour Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
1 Hour Ago
merge from main
1 Hour Ago
Merge from indirect_instancing_canvas_rendering_issue
1 Hour Ago
Merge from main
1 Hour Ago
Removed another BroadcastRefresh call that wasn't needed
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
2 Hours Ago
Merge from main
2 Hours Ago
matrix display - enabled emission fresnel to reduce visual screen noise
3 Hours Ago
meds box - removed duplicate renderlod
3 Hours Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
3 Hours Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
3 Hours Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
3 Hours Ago
food box - lod values adjusted guns box - lod values adjusted
3 Hours Ago
comps box - adjusted lod values explosive box - adjusted lod values
3 Hours Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
4 Hours Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
4 Hours Ago
Merge from foliage_instancing_shader_feature
4 Hours Ago
Merge from main
6 Hours Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
Today
Merge from fix_guid_null_primitive
Today
Merge from fix_paste_mountable
Today
Merge from heli_fixcars_changes_2
Today
don't need this anymore
Today
Include any SkeletonProperties referenced models as well
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
Today
Fixed BBQ gibs not being skinned
Today
merge from naval_update/io_boats
Today
merge from workshop_unload_fix
Today
Updated perf text to show the skins waiting to unload count
Today
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
Today
Scan the project for animations we need on the server every build
Today
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
Today
Foundation corner conditional model checks
Today
Foundation corner sockets
Today
Added CornerSocket