136,103 Commits over 4,293 Days - 1.32cph!
added turret protection to cannon
coconuts stack to 20
naval labs mission yields double diving tank
naval treasure msision yields armor plates
merge from artist_pack_dlc
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
FIx some oil barrels dropping below the island docks
fix large ornate frame easel socket again
Improve scientists undergeared player evaluation
Removed IO hover text for signage, which has no IO connections
Fix front pt boat turret having really high sensitivity and being hard to aim
Initial bandaid fix for npc recklessly rushing players with prim weapons
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Paintball Gun - removed refraction material from 3p models, now only in 1p
shutter frame network range fix
Fix some addons erroring out due to DImage changes
Fix branch difference compile errors (mksheet)
Fix incorrect guide mesh for boat walls
Adding rigged salvaged hammer viewmodel mesh
Attempt to unbork the naval merge subtraction
DPV anim updates to fix root issues
Fix for radar rotation and corrected broken paint tint.
Added a blit texture specifically for transparent refraction on view model objects
disabled "lockable" on frames
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Subtract
141960 fix_npc_flanking
Merge from artist_pack_dlc
Update some damage protection properties for paintball damage type
Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway
These damage protection properties also had not been configured correctly for bee stings and water
Updating skinning for egg suit
Ship mksheet.exe (for particle sprite sheets)
saverestore uses ErrorNoHaltWithStack not Msg
* Also fixed a Lua error due to missing ErrorNoHaltWithStack
Merge Pull Requests
* Apply name filter to post refresh server list updates
* Fixed Lua errors when manually running internal concommands dupe/save_publish
Fixed an exploit that allowed spamming player_pickup on the server
* For now, we block any new pick up attempts if we have a prop already picked up.
Replace barney's face on EP1 maps
Dynamic resupply changes
* Use GetMaxArmor instead of hardcoded 100
* Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time
Fix Combine Soldiers using rifle walk/run anims with shotguns
Disable more Low Violence code that checked the registry
* It was already basically unused, so it won't confuse me in the future by being still compiled
Add description and min/max to engine_no_focus_sleep
Added EnableSpotlight Input to npc_cscanner
PR: Fixed an accidental global var in DModelPanel
Fixed models with matproxies flip flopping render groups (static props)
Faceposer fixes
* Does not try to access flex controllers above 96 (since no convars anyway, and no networking)
* Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct)
Potential fix for player model faces (alyx/gman) in multiplayer
Remove HUD Hint related code from base weapon
Update Rebel texture sheets to fix a small issue on the gloves
Merge from client_parenting_callback_fix
outbreak scientist npc player v4 rig anims exported
Merge from bbs_player_limit
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
Finger poser UI flips controls for right hand
Put the i in Dynamite
Rework Finger poser a bit
* Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily.
* Deduplicate some code
* Improve support for Zeno Clash 1 models
Localize "Loading..." labels in Steam Workshop browsers
* Also made it more consistent between all content types
Merged PR: Localize some more UI texts
Fix a very spammy warning on Linux
Localize Favorites map category in main menu
* Also fix localization of Other maps category
Localize server outdated tag
* Also fix translation module adding trailing space to every single output string
Minor cleanups
* Removing some unused VGUI code that I came across
Duplicator uses icons instead of text for workshop status
Fix a regression with func_tracktrain
* It a portal2/csgo change, weirdly
Minor cleanups
Duplicator tool changes
* Improve rendering of the dupe bounds when intersecting with world
* Improve dupe spawn position calculation to avoid spawning in walls
* Show selected dupe name/icon in context menu
Final finger poser mod support updates
Fixed more crashes and many potential crashes to do with models
snowmobile, zipline and paddling anim updates
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null