141,911 Commits over 4,383 Days - 1.35cph!

1 Hour Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
1 Hour Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
4 Hours Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
4 Hours Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
5 Hours Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
5 Hours Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
- Fixed search bar styling issues - More minor polish (some anims)
Today
Light dye sets
Today
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
Apartment complex b LODs/baked LOds/prefab setup and colliders
More beard setup
Today
Fixed players being able to access TC through the vending machine
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
merge from fix_hover_loot_attachments -> main
Today
merge from fix_privaddfriend_vis
Today
add usedistance range check
Today
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
Today
merge from main
Short beard setup wip
Today
merge from workshop_emission_intensity
Today
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
Today
merge from fix_cui_drabble_nre -> main
Today
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
Today
updated mortar animation idle pose
Today
merge from fix_forceaddtoteam -> main
Today
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
Today
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
Today
merge from fix_itemcontainer_take_leak -> main
Today
Industrial Large Furnace - updated model, textures Updated manifest and localization
Today
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Today
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
Support food on corpses again
Save a few pennies in SmokeGrenadeManager::Move
main -> vendingmachine_ui_refresh
transformchanged_cleanup -> main
Space
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
Today
Lower mortar deploy angle check to only allow placement on flat ground
Today
Salvaged Icepick inventory sounds and weapon audio polish
Today
Add mortar deployment guide prefab
Today
merge from mortar_prototype
Today
Fix mortar deployment NRE, fix socket mods using the wrong layers
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
Today
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
- Deselect support - Format changes