144,037 Commits over 4,413 Days - 1.36cph!

27 Minutes Ago
Try to fix Linux ProjGen error
30 Minutes Ago
Fix playable NREs when a player dies on mortars
52 Minutes Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
54 Minutes Ago
anim updates to new 00 sweep and attack animations
1 Hour Ago
Merge from subtract_new_navmesh
1 Hour Ago
Merge from main
1 Hour Ago
Fixed wire isolation not working on player boats
1 Hour Ago
Add chest offset IK, enable it for mortar to fix clipping issues
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Hours Ago
Restored chippy arcade assets filtering mode
2 Hours Ago
merge from workbench_upgrades
2 Hours Ago
wb2 fix for the fix
2 Hours Ago
Save the last open category in F1 items and vehicles tabs
2 Hours Ago
Fix prototype visual clipping in wb2
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Fix efficiency visual clipping
3 Hours Ago
Phrases update
3 Hours Ago
fixes for surplus and reinfored upgrade icons
3 Hours Ago
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3 Hours Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
3 Hours Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
3 Hours Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
4 Hours Ago
merge mortar_prototype
4 Hours Ago
remove default value on recoil pitch duration
4 Hours Ago
Phrase contexts
4 Hours Ago
Fixed copypaste names not being truncated in list view
4 Hours Ago
Added confirmation popups when deleting loadouts and copypastes files
4 Hours Ago
Cherry picking Jenkinsfile changes
4 Hours Ago
Added FPBuild to list of files that should be ignored by plastic
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Merge from main
4 Hours Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
5 Hours Ago
merge from defaultsortingorder_update
6 Hours Ago
Merge from main
6 Hours Ago
removed gear crafting cost from binoculars
6 Hours Ago
merge from workbench_upgrades
6 Hours Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
Today
efficency now excludes beancans and gunpowder
Today
server compil;e fix
Today
Merge from parent
Today
Merge from main
Today
merge from main
Today
merge from mortar_prototype
Today
Fix terrain and foliage RenderParams rendering layer mask
Today
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Today
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Today
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking