127,287 Commits over 4,109 Days - 1.29cph!
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bigwheel added to bandit town
Compound awning performance fix
Scene2Prefab
fixed jackhammer holster position
Merged from bandit branch
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Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
Removed some unsafe code (test)
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
Use managed code for monument and mountain terrain data transfer (test)
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
Fixed edit-mode water reflections
More accurate server colliders for swamp trees
Made forest around the bandit town more sparse
Removed floating props and doors
Tweaked npc spawns at bandit town.
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Small draw distance changes to water plants and swamp trees
updated sitting generic pose RUST-119
Reduced invinsible time at spawn for some NPCs.
Simplified swamp tree coliders
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Added MonumentIsland test scene
fixed invisible chair pose
Fixing Missing Scripts errors in swamp_b
swamp_c loot fix & balance
Swamp_a and b fixes - Hero tree layer and map display
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Fixed swamp a,b & c water body height collider mismatch
Fixed swamp_b water collider size
bandit_town water body fix
network++
save++ (166)
humanoid vendor functionality
bandit town sell orders
fixed big wheel spin speed
updated bandit town with vendors + public works
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
removed clone entry in foliage.v1
RUST-120 - VM hammer - Fixed arm clipping with vm clothes