127,271 Commits over 4,109 Days - 1.29cph!
Potential ambience fix #2
Fixed RHIB glitchy visuals under shader level 300
Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
Ambience fix for real this time
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Cargo ship hull and scene progress
Removed asset bundle splitting, see if that works
8x scope, materials, prefab and collision mesh
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
changed size of L96 normals
crew building exterior [greybox end]
Include skins in main install
Fixed build server moving texture bundles to wrong folder when using -buildTo
▊▍█▋▇▊▆ ▍█▉▄ ▉▄▇▆▋▌▍▊ ▄▊▅█▋
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
[D11] Editor commands for testing asset-stripped server builds.
▌▇▇▊▄▅▋ ▄▊▋ ▆▅▊▍▄ ▄▌▆▋▋▊▌ ▉▇▆▆▄▇▇ ▆▅▇▅▋▆▄▋ ▋▉▉▋▋▊▍▇ (▊▅▍▊▌ ▅▌▄▇▋ ▄▌▄▇▋▅ █▊▇▊▌▍▍▋)
crew building exterior wip
Cherry picking audio fixes
fixed boats decaying while in use
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Enabled shadow casting on LOD2 for wooden cabins only
Disabled motion vectors and shadow casting on weapon entities lowest lod
Disabled mv+shadows on weapon worldmodels lowest lod
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Subtract
28014, not necessary in this case
Disabled mv on clothes lowest lods
▅▆▌ ▍▆▄▅█ ▌█▋▅▌▇▉▊▋▅▆ █▇▇▆▅▌ ▍▋▆▅ ▍▌▌▍ ▇▄▊▆▆▅ ▆██▅▋▇.
!▆█▄▆▉ ▋▄.▅▅▋_▋▍▋▄_▆▇▌▆_▌▊▌▅█▇_▍█▉▍▍▄ ▍▅▉▋▊█.
▉▋█▌ ▍▋ ▌ ▍▅▊▄ ▆█▋▄, ▉▊▄▅ ▉▊▅ █▇▇▋ █▅▋▍ ▍▉▍▆▆ █▄▌▆█▊ ▄▇▅▋▌▋.
!▍▋▍ ▅▌█▅▋▇ ▇▄.█▆▆_▋▅▆▊_█▆▅█_▊█▌▋▊▍_▊▌▆▊▉▍_█▇_▌▋▅▄▌▉▌▄
crew building exterior progress backup
Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added static lanterns next to shopkeepers
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Added an additonal LOD level to wooden cabins
Removed gaps between planks on LOD2
crew building exterior progress backup