branchrust_reboot/maincancel

30,441 Commits over 3,806 Days - 0.33cph!

5 Years Ago
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5 Years Ago
minicopter - removed tail mesh from main body
5 Years Ago
Subtracting.
5 Years Ago
can now repair scrap transport fixed mounting positions for pilot/copilot copilot able to use weapons fixed weird noclip/parenting issues added servergibs for scrap transport
5 Years Ago
Cherrypicking PositionLerp
5 Years Ago
cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
5 Years Ago
Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
5 Years Ago
Testing mip streaming budgets
5 Years Ago
Subtracted 28469, 38465
5 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
5 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
5 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
5 Years Ago
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
5 Years Ago
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes) Modified pole wire renderer and shader to skip refl and spec
5 Years Ago
Disabled tex streaming on generic building texturea
5 Years Ago
disabled branchAmount debug logging
5 Years Ago
Fix for IL2CPP hang on exit
5 Years Ago
merge into main
5 Years Ago
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
5 Years Ago
merge from optimisations
5 Years Ago
Send benchmark result as regular form data (!)
5 Years Ago
Fixed BenchmarkInfo text update rate
5 Years Ago
Fixed build error
5 Years Ago
Wait for benchmark result upload before exiting
5 Years Ago
merge from optimisations.
5 Years Ago
Eyeview when spectating fix
5 Years Ago
Hide easter shit in demos Hide team shit in demos Benchmark text tweaks Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away) Submit benchmark results with WebUtil
5 Years Ago
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5 Years Ago
EAC SDK update
5 Years Ago
Subtracting 38399
5 Years Ago
Benchmark overlay
5 Years Ago
WebUtil custom certificateHandler
5 Years Ago
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5 Years Ago
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5 Years Ago
Switch WebUtil.Get to use UnityWebRequest (test)
5 Years Ago
Jenkins and Steamworks files
5 Years Ago
Merge from il2cpp
5 Years Ago
skin approval
5 Years Ago
Compile fix
5 Years Ago
Compile fix
5 Years Ago
No vsync/frame rate limits when benchmarking
5 Years Ago
Fixed exception in LocalizeText
5 Years Ago
TLS fixes (possibly)
5 Years Ago
Log error if manifest download fails
5 Years Ago
Fixed some assets that were creating useless mats on fresh lib.
5 Years Ago
Milder bandit town fog. Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets. Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares. Bandit town S2P.
5 Years Ago
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5 Years Ago
Fixed NRE in demo playback
5 Years Ago
Spit an error if Manifest is null when ending benchmark
5 Years Ago
Benchmark record GC collects Fix incorrect milliseconds recording