branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Update to NPC Player Think.
7 Years Ago
Fixed cave blend4 material shading below level 300
7 Years Ago
World Serialization++ Network++
7 Years Ago
Added prevent building volumes around iceberg boats Slightly reduced decor icesheet decor radius Added more terrain filters to larger icesheets to prevent overlaps
7 Years Ago
Fixed convar component warnings
7 Years Ago
Adjusted trigger size in military tunnels to stop them from poking out of terrain
7 Years Ago
Merged last changeset from save153
7 Years Ago
Hapis fix
7 Years Ago
Removed deprecated lso component from camera
7 Years Ago
hide pants, shorts & gloves skinning updates
7 Years Ago
Merge from save153
7 Years Ago
NailGun Materials
7 Years Ago
Updated skinning on tshirt
7 Years Ago
nailgun balance
7 Years Ago
tweaked smokepuff for nailgun
7 Years Ago
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7 Years Ago
nailgun prefabs
7 Years Ago
nails icon
7 Years Ago
nailgun baseline
7 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
7 Years Ago
Hair sets + piece descriptors Updated hair prefabs to match skin naming format
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
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7 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
7 Years Ago
candle hat default blueprint metal window bars cheaper to research
7 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
7 Years Ago
AI vs cactus fix.
7 Years Ago
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7 Years Ago
Moved hair prefabs
7 Years Ago
Some more AI improvements.
7 Years Ago
Another round of improvements to Murderer AI.
7 Years Ago
Touched up on Murderer ai.
7 Years Ago
Forgot this
7 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
7 Years Ago
Fixed lso convar warning
7 Years Ago
Nuked large scale occlusion
7 Years Ago
garage door sound fixes
7 Years Ago
minor melee fixes for npcs
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
guntrap perf fix
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
Subtracted 23551... you win, unity
7 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
7 Years Ago
Merging in global+water reflection fixes and optimizations
7 Years Ago
EAC SDK update
7 Years Ago
More strict disabling of AI when nav_disable is true.
7 Years Ago
NPC Players samples less positions around them for better optimization.
7 Years Ago
Some gc optimizations in NPC Player.