branchrust_reboot/maincancel

38,706 Commits over 4,536 Days - 0.36cph!

4 Months Ago
merge from skinviewer_viewmodel
4 Months Ago
merge from fix_hemp_collectable_wind -> main
4 Months Ago
Fix broken meta file for blue noise 64px, 38
4 Months Ago
Merge from ioeditor_fix
4 Months Ago
merge from /unity_6.3.15/ddraw_text_color_fix
4 Months Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
4 Months Ago
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4 Months Ago
Re-run disable Bake on Scene Load for the cave
4 Months Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
4 Months Ago
merge from heli_crate_train_wagon_fix
4 Months Ago
merge from industrial_torch_weaponrack_setup
4 Months Ago
merge from bowless_crossbow
4 Months Ago
merge from excavator_light_fix
4 Months Ago
merge from industrial_dlc
4 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
4 Months Ago
merge from tmp_validatehtmltag_nre_fix
4 Months Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
4 Months Ago
demo_breaking_fix -> main
4 Months Ago
merge from cassettepanel_nre_fix
4 Months Ago
merge from editor_rpc_kick_convar
4 Months Ago
merge from spraycan_reskin_refactor
4 Months Ago
Merge from unity_6.3.15
4 Months Ago
demo_scrubbing_optimizations -> main
4 Months Ago
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4 Months Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
4 Months Ago
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4 Months Ago
Disabled motion blur post process in player preview
4 Months Ago
merge from lod_baker
4 Months Ago
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4 Months Ago
boomerang_model_dupe_fix -> main
4 Months Ago
merge into main
4 Months Ago
merge from oven_iscookingflag
4 Months Ago
binoculars_ultrawide_fixes -> main
4 Months Ago
merge from industrial_dlc
4 Months Ago
Fixed torch holders torch position issues
4 Months Ago
Merge from industrial_dlc
4 Months Ago
merge from autoturret_workshop
4 Months Ago
Merge from wb_comfort_range_upgrade
4 Months Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
4 Months Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
4 Months Ago
merge from fix_industrial_efurnace_io_port
4 Months Ago
merge from fix_industrial_efurnace_io_port
4 Months Ago
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4 Months Ago
disable_ping_estimation_again -> main
4 Months Ago
Compile fix
4 Months Ago
merge from drawcolliders_improvements
4 Months Ago
merge from barrel_conveyor_fix
4 Months Ago
merge from workshop_emission_fix_again
4 Months Ago
merge from spraycan_reskin_refactor 🎨
4 Months Ago
main -> custom_;loadingmessages_newlines