branchrust_reboot/maincancel

35,247 Commits over 4,536 Days - 0.32cph!

5 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
5 Months Ago
merge from playerboat_droppeditem_parent_fix
5 Months Ago
merge from deepsea_navmesh_optims
5 Months Ago
merge from dragbyangle_rebalance
5 Months Ago
merge from deepsea_loot_balance
5 Months Ago
merge from playerboat_player_transfer_fix
5 Months Ago
merge from playerboat_player_transfer_fix
5 Months Ago
merge from spraycan_barrels_support
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
5 Months Ago
merge from tincanalarm_v2
5 Months Ago
merge from spraycan_barrels_support
5 Months Ago
merge from socialmenu_optims
5 Months Ago
merge from weapon_refresh_binoculars
5 Months Ago
merge from DefWorkbenchupgrade_desc
5 Months Ago
merge from ziggurat_materials_fix
5 Months Ago
merge from roadsign_spawner_fix
5 Months Ago
merge from bag_corpse_health_fix
5 Months Ago
merge from deepsea_harvest_fix
5 Months Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
5 Months Ago
Merge from quarry_material_fix
5 Months Ago
Merge from ducked_splash_fix
5 Months Ago
Merge from chainsaw_exhaust_vfx_fix
5 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
5 Months Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
5 Months Ago
merge achievement fixes to main
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Prisoner hood ragdoll fix
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
compile fix - missing debug ifdef around test fixture
5 Months Ago
merge from automated_testing_ocean
5 Months Ago
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
5 Months Ago
merge from analytics_memory_alloc_optims
5 Months Ago
merge from automated_testing
5 Months Ago
merge from rfreceiver_freqchange_fix
5 Months Ago
merge from fix_manifest_errors
5 Months Ago
merge from console_autocompletescroll_fix
5 Months Ago
merge from console_uparrow_fix
5 Months Ago
merge from storeoverride_loading_fix
5 Months Ago
Merge from easter_disable_2026
5 Months Ago
Merge from storage_adaptor_prevent_building_fix
5 Months Ago
Merge from ducked_splash_fix
5 Months Ago
Merge from fix_manifest_errors
5 Months Ago
merge from sceneloader_improvements
5 Months Ago
Scaled up the progress image on weapon attachment item icons
5 Months Ago
updated merge from lumberjack pickaxe fix branch
5 Months Ago
merging from lumberjack pickaxe fix branch
5 Months Ago
merge from storeoverride_loading_fix
5 Months Ago
Prisoner hood overlay fixes