branchrust_reboot/maincancel

34,681 Commits over 4,444 Days - 0.33cph!

4 Months Ago
Merge from boat_aim_sway
4 Months Ago
merge from safezonewarning_fix
4 Months Ago
Merge from kapok_branch_col_optim
4 Months Ago
merge from gametips_fix
4 Months Ago
regenerate testlist
4 Months Ago
merge from hackweek_more_tests
4 Months Ago
merge from oldmenu_purge
4 Months Ago
Compile fix 3/2
4 Months Ago
Compile fix 2/2
4 Months Ago
Compile fix 1/2
4 Months Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
4 Months Ago
merge from scientist_spawners_convar_fix
4 Months Ago
merge from bbq_uv_fix (made bbq skinnable)
4 Months Ago
scientist_boat_ai_driverkill_fix -> main
4 Months Ago
merge from swedishlanguage_fix
4 Months Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
4 Months Ago
merge from demobrowser_command_fix
4 Months Ago
merge from oldmenu_purge
4 Months Ago
inventory_commands_streamermode
4 Months Ago
merge from supplydrop_boat_fix
4 Months Ago
merge from scientist_rock_fix
4 Months Ago
catapult_bee_worldmodel -> main
4 Months Ago
syncvar_improvements_3 -> main
4 Months Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
4 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
4 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
4 Months Ago
merge from deepsea_fixes
4 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
4 Months Ago
Merge from redirect_tests
4 Months Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
4 Months Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
4 Months Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
4 Months Ago
Merge from vine_rotation_error_fix
4 Months Ago
Merge from scientist2_trophy_fix
4 Months Ago
Remove collision and push force from divesite buoys
4 Months Ago
Merge from pm_equip_tool
4 Months Ago
Merge from demo_improvements_feb_2026
4 Months Ago
merge from wantedposters_canvas_fix
4 Months Ago
merge from prefab_preprocess_fix
4 Months Ago
merge nre_fix back to main
4 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Rin
4 Months Ago
Merge from QA_Island_V2
Rin
4 Months Ago
Merge from LNY26
4 Months Ago
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4 Months Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
4 Months Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
4 Months Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
4 Months Ago
Merge from 3p planner animation update
4 Months Ago
merge from LNY26
5 Months Ago
Merge from exclude_fix