branchrust_reboot/maincancel

36,096 Commits over 4,352 Days - 0.35cph!

7 Months Ago
subtract Attackheli_Buildvolume 129549
7 Months Ago
merge from string_light_batching_crash
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
merge from spotlight_research/Chandelier_power
7 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
7 Months Ago
▊▍ ▆▍▅▍▉ █▊▍▋ ▇▊▋▌▊▇▌▋▉▇▅▌▌█▍▊▄▋▅▍▍▆▊▌▋▇▄▇▉▆
7 Months Ago
fluorescentlight userCraftable fix
7 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
merge from chandelier_groundwatch
7 Months Ago
merge from bag_label_update_fix
7 Months Ago
merge from bag_label_offline_fix
7 Months Ago
OrientableLight 5 power
7 Months Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
7 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
7 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
7 Months Ago
relax wall cabinet placement, able to place 2 side by side with ease in a 1x1
7 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for slow metabolism and slow hostile timer accumulation on drawn weapon Tests: compared healing rates of large medkit between UsePlayerUpdateJobs 0 and 2
7 Months Ago
Hazmat suit despawn rarity set
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
merge from dunes_barricade_fix2
7 Months Ago
merge from scrap_heli_gibs_fix_2
7 Months Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
▆▉▉▍▊▊ ▍█▊▉ ▄▌▅▌▍▍▅▇▉▅▌▊▊▉▆▆▄▉▄▅▇▊▍▍
7 Months Ago
▆█▍█▅▆ ▉▍▄▋ ▉█▊▍▆▌▇▇▍▄▄█▅▅▆▋▍▉▆▆▊▅█▇
7 Months Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
7 Months Ago
merge improve_mixingtable_drop_visibility to main
7 Months Ago
merge fix_torch_underwater to main
7 Months Ago
merge fix_worldsize_skipdomainreload to main
7 Months Ago
fix_tree_marker_color_ui
7 Months Ago
▉ ▄▉▊▊▇ ▅▌▄▍ ▄▉▊▆▌▌▌█▅▊▌▊▋▄▄▅
7 Months Ago
label_fix_2 -> main
7 Months Ago
merge from ceilinglight_fix
7 Months Ago
Phrase contexts
7 Months Ago
Phrase update
7 Months Ago
merge from mil_tunnel_terrain_ignore_fix3
7 Months Ago
merge from decor_lighting_dlc/storepage
7 Months Ago
merge from gutting_stacksize_fix
7 Months Ago
merge from tool_storage_phrase
7 Months Ago
merge from spas12_vm_ironsights
7 Months Ago
merge from homing_gesture_fix
7 Months Ago
merge from Ak_Missing_dryfire_sounds
7 Months Ago
merge from store_double_fix
7 Months Ago
merge from decor_lighting_dlc/fluorescentlight_skin
7 Months Ago
Merge from foliage_displacement_improvements
7 Months Ago
label_fix_2 -> main
7 Months Ago
label_fix_2 -> main
7 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
7 Months Ago
label_fix_2 -> main