branchrust_reboot/maincancel

36,771 Commits over 4,413 Days - 0.35cph!

6 Months Ago
updated minifridge box collider
6 Months Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
6 Months Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
6 Months Ago
minifridge techtree unlocking
6 Months Ago
merge from diving_goggles_fix
6 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
6 Months Ago
Merge from minifridge
6 Months Ago
merge from fix_has_respawn_options -> main
6 Months Ago
Show a right click context option to add the selected item to the current tech tree graph
6 Months Ago
Merge from rpg_skin
6 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
6 Months Ago
Fixed tech tree editor window populate buttons not working
6 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
6 Months Ago
Merge from fix_use_bundles
6 Months Ago
merge from fix_dynamic_occlusion_pooling -> main
6 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
6 Months Ago
merge from puzzle_reset_changes -> main
6 Months Ago
merge from puzzle_reset_changes -> main
6 Months Ago
merge from Minifridge_IndustrialAdapter
6 Months Ago
rocket launcher rpg despawn set
6 Months Ago
delete phantom minifridge icon in root
6 Months Ago
merge from cargo_egress_fix
6 Months Ago
Remove scrap cost from io table to bring in-line with workbench
6 Months Ago
merge from green_hazmat Steamunlock - todo
6 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
6 Months Ago
merge from minifridge lighting and techtree - todo
6 Months Ago
Fixed incorrect elevator power usage
6 Months Ago
Merge from hackweek_boxsorting
6 Months Ago
Merge from puzzle_reset_changes
6 Months Ago
Merge from directional_foliage_displacement
6 Months Ago
merge from puzzle_reset_changes -> main
6 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
6 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
6 Months Ago
lowered research costs to be in line with new workbench values
6 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
6 Months Ago
Merge from horse_medsyringe_healing
6 Months Ago
merge from tax_convars_rename
6 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
6 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
6 Months Ago
Merge from rpg_skin
6 Months Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
6 Months Ago
Merge from hackweek_boxsorting (last UI pass)
6 Months Ago
Fix bot_exec no longer working in builds
6 Months Ago
Editor tool to copy paste terrain sections around
6 Months Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
6 Months Ago
merge from helicopter_flare_balance_pass -> main
6 Months Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
6 Months Ago
merge from rpg_storepage
6 Months Ago
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6 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries