30,775 Commits over 3,867 Days - 0.33cph!
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
merge from full_server_demos
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
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merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix
merge from map_entity_load_fix
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Fixed aggressive scene view artifacts on Mac/Metal
merge from metal_detector
merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
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Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
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Fixed upkeep resources cost texts being too large
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merge from server_parent_pid
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merge from vending_machine_optimisation
merge from new_vendor_map_ui
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Fix bugs with attack heli rocket/flare firing lockouts
Fixed efitor refl probe blinking occasionally in scene view
Updated Workshop scene to have night time lighting
merge from youtooz_deployables
merge from default_nudity
merge from binoculars_rangefinder
Potential UpdateHolsteredOffset nre fix
Attack heli: Reset flare and rocket timers if new inventory is loaded in
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
- Attack heli flares can now only be fired once every 30 seconds
- Added small lights to the heli pilot controls that indicate rocket and flare readiness
- Added a little ding sound when flares become available again
- Improved attack heli rocket hit pos prediction marker accuracy slightly
- If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray
- Added a couple of useful methods to ItemContainer