branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

9 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
9 Months Ago
Ye ole plugin switcheroo
9 Months Ago
network++
9 Months Ago
merge from full_server_demos
9 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
9 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
9 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
9 Months Ago
merge from gnb_fix_mirror_fixes
9 Months Ago
merge from qol_pickafriend_color
9 Months Ago
merge from fix_pipe_tool_reconnect
9 Months Ago
merge from microphone_powerusage_fix
9 Months Ago
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9 Months Ago
merged from keycard_color_fix
9 Months Ago
merge from wounded_map_fix
9 Months Ago
merged from workshoplightfix
9 Months Ago
merge from map_entity_load_fix
9 Months Ago
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9 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
9 Months Ago
merge from metal_detector
9 Months Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
9 Months Ago
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Fix NRE if SkinViewer is closed while loading a skin
9 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
9 Months Ago
Merge store-ui -> Main
9 Months Ago
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9 Months Ago
merge from backpacks
9 Months Ago
Fixed upkeep resources cost texts being too large
9 Months Ago
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9 Months Ago
merge from server_parent_pid
9 Months Ago
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9 Months Ago
merge from vending_machine_optimisation
9 Months Ago
Vendor compile fixes
9 Months Ago
merge from new_vendor_map_ui
9 Months Ago
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9 Months Ago
Merge store-ui -> Main
9 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
9 Months Ago
Fixed efitor refl probe blinking occasionally in scene view
9 Months Ago
Updated Workshop scene to have night time lighting
9 Months Ago
merge from youtooz_deployables
9 Months Ago
merge from sled_repair
9 Months Ago
merge from default_nudity
9 Months Ago
merge from binoculars_rangefinder
9 Months Ago
Potential UpdateHolsteredOffset nre fix
9 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
9 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
9 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer