30,379 Commits over 3,806 Days - 0.33cph!
merge from water_junkpiles_boats
merge from junkpile_update_surroundings
merge from Twitch_Rivals_IV
Cherrypick
84867 (Editor only) - 'Add Parent GameObject' update
Removed barren map from bundles - Barren retired
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Yet another materials update commit
merge from io_budget_health
merge from qol_hbhf_stacksize
merge from audio_alarm_label_fix
merge from 3p hmlmg clipping fix
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
merge from boombox_network_loop_fix
merge from fix_turret_item_filter
merge from 0_cost_repair_fix
merge from building_skins_4
network++
Remove log in IgnoreCollision trigger
Update my ColliderShrinkToFit editor to Unity 2021 style
Make sure rigidbody wakes up when boat engine starts
A whole bunch more updated materials
Even more gizmo compile fixes. Sorry guys.
More compile fixes for gizmos
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
Even more updates mats, and a rendertexture
Let's just keep updating mats as they decide they want to reserialize
Some materials wanted further updates
Reserialize all materials and a few related files
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
Merge FitToColliderEditorTool -> main
Merge GizmoCleanup -> main
merged from switch_passthrough_fix
merge from more_radius_skins
merge from wanted_clothing_fix
merge from industrial_pipe_log_spam_fix
merge from waterpistol_anim_fixes
merge from fix_skin_item_sfx
merge from tc_storage_adaptor_fix
merge from conveyor_build_fix
cherrypicking multi_tea_fix
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
merg from CorpseVehicleCollisionFix
merge from report_name_fix
merge from rail_network_link