branchrust_reboot/maincancel

34,460 Commits over 4,201 Days - 0.34cph!

7 Months Ago
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7 Months Ago
Merge from uv2_paint_fix
7 Months Ago
Compile fix for 119282
7 Months Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
7 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
7 Months Ago
osx_compile_simulator -> main
7 Months Ago
projectile_orientation_override -> main
7 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
7 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
7 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
7 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
7 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
7 Months Ago
merge from maxauth_clear_fix
7 Months Ago
merge from containercorpse_slots_fix
7 Months Ago
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7 Months Ago
merge from workshop_qol
7 Months Ago
Merge from env_volume_performance_testing
7 Months Ago
Possible fix for AnimationFlagHandler NRE
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
Subtract vending_machine_fridge for now 118770
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
merge from softcore_update/tc_antigrief_fix
7 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
7 Months Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
7 Months Ago
Merge from env_volume_performance_testing
7 Months Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
merge from fix_tree_tool_init -> main
7 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
7 Months Ago
merge from fix_manifest_generate_loot -> main
7 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
7 Months Ago
merge from tunacanlamp_preventbuilding_fix
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
7 Months Ago
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7 Months Ago
merge from rustige_egg_spec_balance
7 Months Ago
merge from fix_explosive_inserts/attempt_2
7 Months Ago
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7 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
7 Months Ago
log_fixes -> main
7 Months Ago
merge from broadphase_abp
7 Months Ago
merge from oldhorse_purge
7 Months Ago
merge from cavebucket_tincanalarm_fix
7 Months Ago
merge from xorswitch_restart_fix
7 Months Ago
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7 Months Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
7 Months Ago
Merge from coop_rescale
7 Months Ago
Merge from flamethrower_shield_fix
7 Months Ago
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