branchrust_reboot/maincancel

34,803 Commits over 4,505 Days - 0.32cph!

6 Months Ago
Merge from naval_update
6 Months Ago
merge from settingsmenu_export_config
6 Months Ago
merge from workshop_animator_controls
6 Months Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
6 Months Ago
merge from workshop_animator_controls
6 Months Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
6 Months Ago
merge from testrunner_editor
6 Months Ago
server_browser_ping_removal -> main
6 Months Ago
server_browser_ping_removal -> main
6 Months Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
6 Months Ago
merge from testrunner_editor
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
merge from testrunner_editor
6 Months Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
6 Months Ago
Merge from naval_update
6 Months Ago
merge from coconut_collider_fix
6 Months Ago
merge from tc_corpse_preventbuilding_fix
6 Months Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
6 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
6 Months Ago
Merge from modular_boats_rw
6 Months Ago
Merge from hackweek_boxsorting
6 Months Ago
Merge from fix_grenade_split_world_skin
6 Months Ago
Merge from coconut_collider_fix
6 Months Ago
Merge from collectable_optim_pass
6 Months Ago
Merge from fix_roof_debris
6 Months Ago
Merge from growable_menu_changes
6 Months Ago
Merge from print_speed
6 Months Ago
Merge from fix_backpack_priority_attire
6 Months Ago
Merge from kapok_branch_col_optim
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
Fixed some broken rock formations in NMS (scene only)
6 Months Ago
Merge from windturbine_deploy_sfx
6 Months Ago
Merge from improved_embrasures_colliders
6 Months Ago
Merge from ambient_light_lod_fix
6 Months Ago
Merge from 20mindayextension
6 Months Ago
Merge from hackweek_meshlod_qol
6 Months Ago
merge from workshop_animator_controls -> main
6 Months Ago
merge from skinviewer_cleanup
6 Months Ago
merge from skinviewer_cleanup
6 Months Ago
merge from harbor_container_ladder_fix
6 Months Ago
merge from bbb_entkill_fix
6 Months Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
6 Months Ago
merge from health_display_immortal_check -> main
6 Months Ago
Remove leftover AI debug stuff from craggy
6 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
6 Months Ago
Merge from shadow_presets
6 Months Ago
merge from health_display_immoirtal_check
6 Months Ago
merge from boat_sails_fixes
6 Months Ago
merge from health_display_immoirtal_check -> main
6 Months Ago
Removed shader debug symbols from various shaders that had them left on