branchrust_reboot/maincancel

34,834 Commits over 4,474 Days - 0.32cph!

6 Months Ago
merge from adventcalendar_resetstate
6 Months Ago
merge from rpg_redirect_fix
6 Months Ago
merge from Youtooz_GroundwatchFix
6 Months Ago
merge from TechTreeT2_Muzzlebrakefix
6 Months Ago
merge from BearSkinRug2_Reloaded
6 Months Ago
merge from Xmas_CollisionMesh_Fix
6 Months Ago
merge from building_blocks_skin_and_fixes_dec25
6 Months Ago
merge from YouTooz scientist plushies LOD fix
6 Months Ago
cherrypicking bamboo_shelve_stacking
6 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
6 Months Ago
Merge from artist_pack_dlc
6 Months Ago
Allow repairing cannons
6 Months Ago
pt_boat_turret_fixes -> main
6 Months Ago
Merge from naval_update
6 Months Ago
merge from artist_pack_dlc -> main
6 Months Ago
Fix native grid crash with buoyancy batching enabled
6 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
6 Months Ago
pt_boat_turret_full_reload -> main
6 Months Ago
Merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
6 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
6 Months Ago
vedning_machine_vis_fix -> main
6 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
6 Months Ago
merge from naval_update
6 Months Ago
Merge from naval_update
6 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
6 Months Ago
fix occasional single-pixel ocean line in canyons
6 Months Ago
merge anim fix to main
6 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
6 Months Ago
junkpile_ladder_clip_fix -> main
6 Months Ago
merge from automatedtesting
6 Months Ago
ptboat_turret_safezone -> main
6 Months Ago
tryfind_matchiongdeployables_fix -> main
6 Months Ago
merge from naval_update
6 Months Ago
boatai_balance_changes -> main
6 Months Ago
travelling_vendor_vis_fix -> main
6 Months Ago
merge from sks_skinviewer
6 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
6 Months Ago
merge from vending_cluster_pool_leak_fix
6 Months Ago
merge from sks_skinviewer
6 Months Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
6 Months Ago
fixed SKS skinnable downloadable mesh filepaths
6 Months Ago
Merge from discord_sdk_1.8
6 Months Ago
Last compile fix, tm.
6 Months Ago
Another burst compile error
6 Months Ago
Fix burst compile error
6 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
6 Months Ago
tanky_ai_load_fix