branchrust_reboot/maincancel

35,120 Commits over 4,293 Days - 0.34cph!

45 Days Ago
Merge from iconrender_texture_streaming_fix
45 Days Ago
partyhat_worldmodel_fix -> main
45 Days Ago
Merge from standardwithdecal_shader_additional_maps
45 Days Ago
notifications_indicator_fix_2 -> main
45 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
45 Days Ago
boat_planner_icon_fix -> main
45 Days Ago
snapping_corner_nre_fix -> main
45 Days Ago
merge from settings_fixes
46 Days Ago
Merge from naval_update
46 Days Ago
merge from naval_update
46 Days Ago
Fix GetUnmountedWaterFactor NRE
46 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
46 Days Ago
Merge from naval_update
46 Days Ago
Merge from naval_update
46 Days Ago
merge from naval_update
46 Days Ago
merge from settings_fixes
46 Days Ago
merge from store_gallery
46 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
46 Days Ago
Fix scientists not moving
46 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
46 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
47 Days Ago
Merge from naval_update
47 Days Ago
Remove wrong assertion
48 Days Ago
merge from cardgames_atlas
49 Days Ago
merge from console_autocompletion_contains
49 Days Ago
merge from birthday2025 -> main
49 Days Ago
merge from boat_wall_trigger_improvements
49 Days Ago
merge from ramp_plank_parenting_fix
49 Days Ago
merge from kinematic_shoredrift_fix
49 Days Ago
merge from trigger_parent_nre_fix
49 Days Ago
reduce_balistagun_aim_packets -> main
49 Days Ago
reduce_ballistagun_aim_packet -> main
49 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
49 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
49 Days Ago
merge from store_gallery
50 Days Ago
merge from indirect_instancing (for real this time)
50 Days Ago
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50 Days Ago
merge from console_autocompletion_contains
50 Days Ago
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50 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
50 Days Ago
merge from birthday2025 -> main
50 Days Ago
network_profiler -> main
50 Days Ago
network_profiler -> main
50 Days Ago
merge from fix_texture_compression_npot -> main
50 Days Ago
merge from spacestation_storepages
50 Days Ago
merge from spacestation_storepages
50 Days Ago
merge from (main)birthday2025 -> main
50 Days Ago
set repair and pickup to twitch rivals sofa
50 Days Ago
world model outline for candle hat
50 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.