branchrust_reboot/maincancel

36,182 Commits over 4,352 Days - 0.35cph!

20 Days Ago
merge from store_analytics_fix
20 Days Ago
merge from floating_city_safezone_fix_merge_stomp_fix
20 Days Ago
merge from boxes_dlc
20 Days Ago
merge from comp_box_sorting
20 Days Ago
merge from serverbrowser_secure
20 Days Ago
Merge from nightlight_adjustment
21 Days Ago
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21 Days Ago
Merge from floatingcity_boatshopkeeper_fix
21 Days Ago
merge from skinviewer_checkout_fix (compile fix)
21 Days Ago
merge from fix_red_card_room_scientist_invisible
21 Days Ago
merge from fix_scientist_weapon_leak
21 Days Ago
merge from divesite_boat_spawn_fix
21 Days Ago
merge from largeplanter_boats_fix
21 Days Ago
merge from pipes_boat_fix
21 Days Ago
merge from bbq_emission_fix
21 Days Ago
merge from farming_boat_fix
21 Days Ago
merge from floating_city_pb_safezone_fix
21 Days Ago
merge from storepage_boxes_wordingfix
21 Days Ago
merge from skinviewer_checkout_fix
21 Days Ago
merge from connectmodal_removeregion
21 Days Ago
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21 Days Ago
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22 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
22 Days Ago
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22 Days Ago
merge from indirect_instancing
22 Days Ago
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22 Days Ago
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23 Days Ago
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23 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
23 Days Ago
Another artifical temperature safety check
23 Days Ago
merge from boxes_dlc
23 Days Ago
Fix animals and naval scientists only fleeing or being passive
23 Days Ago
Phrase update
23 Days Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
23 Days Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
23 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
23 Days Ago
Armor -> Armour in the storage box store page pack description
23 Days Ago
merge from storepage_boxes
23 Days Ago
merge from boxes_dlc
23 Days Ago
merge from storepage_boxes
23 Days Ago
merge from boxes_dlc
23 Days Ago
merge from boxes_dlc
23 Days Ago
deepsea.wipecooldownmax default value set to 1h30
24 Days Ago
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24 Days Ago
Merge from collectable_optim_pass
24 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
24 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
24 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
24 Days Ago
Safety checks for PartialMobileStaticGrid
24 Days Ago
merge from main