branchrust_reboot/maincancel

36,141 Commits over 4,352 Days - 0.35cph!

22 Days Ago
merge from boxes_dlc
22 Days Ago
deepsea.wipecooldownmax default value set to 1h30
23 Days Ago
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23 Days Ago
Merge from collectable_optim_pass
23 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
23 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
23 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
23 Days Ago
Safety checks for PartialMobileStaticGrid
23 Days Ago
merge from main
23 Days Ago
fix rotation tool transparency
23 Days Ago
merge from painting_line_tool_winner
23 Days Ago
Construction NRE fix
23 Days Ago
Fix scientist weapons floating at world origin on server
23 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
23 Days Ago
merge from boxes_dlc
23 Days Ago
Merge from island_cliff_water_fix
23 Days Ago
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24 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
24 Days Ago
Atmosphere & triggers.
24 Days Ago
Final lighting sans atmos volume & culler.
24 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
24 Days Ago
These static candles shouldn't be shadowcasting like that.
25 Days Ago
Lighting prefab.
25 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
25 Days Ago
Lighthouse lighting prefab V2 (not applied)
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
26 Days Ago
server_browser_phrase_fix -> main
26 Days Ago
merge from deepsea_fixes
26 Days Ago
merge cannon_fuseburn to main
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
26 Days Ago
boat_highspeed_parenting_fix -> main
26 Days Ago
merge from /indirect_instancing
26 Days Ago
Merge from turret_paintball_fixes
26 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
26 Days Ago
Fix naval scientist laser sight not being on during the day
26 Days Ago
delay_browser_changes -> main
26 Days Ago
Fix FSMTransitionBase.get_Senses NRE
26 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
26 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
26 Days Ago
Scene2prefab
26 Days Ago
Scene2prefab
26 Days Ago
Scene2prefab
26 Days Ago
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26 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
26 Days Ago
merge from boxes_dlc
26 Days Ago
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26 Days Ago
Merge from shipping container optimizations
26 Days Ago
Committed missing collider mesh for deep sea signal computer