branchrust_reboot/maincancel

35,949 Commits over 4,352 Days - 0.34cph!

25 Days Ago
boat_ai_reverse_preference_fix -> main
25 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
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merge from indirect_instancing
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loot_container_populateloot_fix -> main
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merge from hackweek_more_tests
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merge from naval_update/io_boats
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merge from hackweek_more_tests
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merge from testrunner_editor
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merge from testrunner_editor
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server_browser_remove_ping -> main
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Removing unecessary quotes that would silently fail parts of the Server pipeline
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Merge from main
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Merge from indirect_instancing_canvas_rendering_issue
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Merge from foliage_instancing_shader_feature
26 Days Ago
Merge from fix_guid_null_primitive
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Merge from fix_paste_mountable
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Merge from heli_fixcars_changes_2
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Fixed BBQ gibs not being skinned
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merge from naval_update/io_boats
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merge from workshop_unload_fix
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merge from io_boats
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merge from hackweek_more_tests
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merge from fix_roof_debris -> main
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merge from fix_roof_debris -> main
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Swap in improved IOSwitch Icons
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merge from fix_copy_paste_duplicate_entity/refactor -> main
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Correctly clear Busy state on BBS load (again)
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merge from paste_autocomplete -> main
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merge from wallpaper_playerboats
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Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
26 Days Ago
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26 Days Ago
Merge from boatscientists_mission_fix
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merge from dobuild_optims
26 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
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Merge from wildlifecull_wolf_fix
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Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
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26 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
26 Days Ago
merge from dobuild_optims