35,946 Commits over 4,352 Days - 0.34cph!
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
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fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
Reapply tutorial island mesh, apply correct orientation
Merge: from serverprofiler_disable_memstates
- Update: added extra safety try-finally
Tests: none, trivial change
Merge from tutorial_island_mesh_fix
Merge: from serverprofiler_disable_memstates
- Bugfix for running multiple capture commands without waiting for completion of initial
- Bugfix for memstats parsing exception (disabled memstats recording)
Tests: couple 128mb perfsnapshot_stream in editor
Merge: from tracespheres_optim
- Bugfix for exceptions when shooting
Tests: shot the ak on Craggy in editor
merge from fresh_water_fix
Bump drag ddraw to 30 seconds
merge from save282 - staging wipe
Merge from baked_mesh_optim
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merge from painting_line_tool
merge from painting_line_tool -> main
Remove kicked toast debug log
Fix crash with paddling pool unloading.
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
cargo_crate_layering_fix -> main
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
merge from naval_update/io_boats/privilege
labs_crate_player_input -> main
boat_hand_animation_fix -> main
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
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merge from ddraw_sceneview
Merge: from fix_sortdeferred_race
- Bugfix for sorting of hits potentially running in a race with previously scheduled jobs
Tests: unit tests
merge from dragbyangle_improvements
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Add missing SetApplicationId call for Discord integration
Merge: from spectate_stay_after_dc
- Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation
Tests: spectated a player that disconnected - was able to look around.
added ddraw to playerboat.lookatdragbyangle command
merge from collider_cleanup_feb_26
server_browser_obfuscation_fix -> main
merge from junkpile_water_clip_fix
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Merge from baked_mesh_optim
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playerboat_deployable_snapping -> main
Revert to version of NMS scene from
140572 (with broken rock references)
Reapply no respawn zone
Fixes NMS not spawning
Prefix the frame count in all midi debug messages