108,663 Commits over 3,867 Days - 1.17cph!
missing meta
more culling optim for dungeons
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels
Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance
Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
PerformanceReport format fixes
Road mesh offset scales with road terrain adjustment offset
Padding and fade of hand placed road segments are adjustable
Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
Made height offset of hand placed road segments in dungeons adjustable
Quick grouped mesh culling script for Vince
military_tunnel_1 progress
loot crates placement and polish
I wandered lonely as a cloud WIP
tweaked the gooseman flies looping effect.
Saved one pass on water geometry after taking my head out of my ass
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
Fixed terrain edge transparency problem when sunshafts are enabled
Underwater rock materials
Removed rock 12 from underwater spawn table
Underwater clutter placeholders
Terrain painting usability fixes
Merge from dungeons_greybox_2
Default seed and salt are scrambled whenever the save version is increased
Underwater rock placeholders
Soft target melee weapon impact sounds + some impact sound fixes
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flies spawn around dead ragdolls after a few seconds
More library organisation
Moved networking base to its own dll
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
Moved protobuf shit to a seperate library
switched back to the old walk/run animations
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
Client doesn't need clientinfo anymore
More accurate EAC kick messages
Get official servers from url, not from steam
torch extinguishes underwater
fireballs are extinguished by water
Serverside tree collider preprocessing fix
Changed roof sideways stability supports to female only