108,663 Commits over 3,867 Days - 1.17cph!
Added new bindable input system
Heightmap generation tweaks
Properly replace binds, properly remove binds
More dx9 water fixes (nvidia)
Water_treatment_plant splats painting backup
Fixed find, save convars
Converted unity GetButton to custom system
Fixed keys_default not always running
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
removed footstep sounds when player turns in place (it was freaking people out)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Fixed 40 byte per-frame leak on riverless maps
Fixed massive performance hit in water quality modes 1 and 2
set of industrial light fixtures - greybox and prefabs
Monument splat mapping support (via terrain tools)
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Monument alpha mapping support (via terrain tools)
Rock material terrain blend tweaks
Airfield compound wall rotation fixes
Removed some old placeholder radtowns
Support for all mapping tools in prefab scenes
satellite dish dungeon rework - backup
military tunnel 1 progress backup
Removed/fixed SSAO command buffer hack to match latest water2 changes
Fixed missing global params in water2
Better fly swarm motion/texture
path depth adjustments - several dungeons
moving a few blockers