108,648 Commits over 3,867 Days - 1.17cph!
Subtracting building_system_2
military tunnels greybox meshes
Merge from building_system_2
cannot place pumpjacks or quarries under water anymore
Stability warmup adjustments
Socket stability factor balancing to keep buildings in existing saves stable
cave greybox basic meshes
Foundation step prefab dummy sockets
merge from building_atlases
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
fixed scope position on the ak47
gates moved to atlas materials
high walls moved to atlas material
wood_stone_metal atlas update
merge from building_atlases
wider twig window frame, double window frame hinges
ladder uses atlas material
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8
ak47 ironsight target tweaks